2.5 User Interface / UI Scripts
* Fixed some panel ordering after recent register changes. * Placed "Custom Props" to the bottom again, where possible This fixes [#23171] Material context is messed up.
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@@ -40,13 +40,6 @@ class DataButtonsPanel():
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return context.lamp and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
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bl_label = "Preview"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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self.layout.template_preview(context.lamp)
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class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
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bl_label = ""
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bl_show_header = False
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@@ -69,9 +62,12 @@ class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
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split.separator()
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class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
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class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
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bl_label = "Preview"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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def draw(self, context):
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self.layout.template_preview(context.lamp)
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class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
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@@ -387,6 +383,11 @@ class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
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self.layout.template_curve_mapping(lamp, "falloff_curve")
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class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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def register():
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pass
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