Cycles: Update some types used form OSL

Some types were deprecated back in 2013, better to be prepared earlier for those
types being removed from upstream.
This commit is contained in:
Sergey Sharybin
2016-01-07 13:15:30 +05:00
parent 3d313c9e5c
commit 772a3dab21
4 changed files with 15 additions and 15 deletions

View File

@@ -765,13 +765,13 @@ void OSLCompiler::generate_nodes(const ShaderNodeSet& nodes)
} while(!nodes_done);
}
OSL::ShadingAttribStateRef OSLCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType type)
OSL::ShaderGroupRef OSLCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType type)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
current_type = type;
OSL::ShadingAttribStateRef group = ss->ShaderGroupBegin(shader->name.c_str());
OSL::ShaderGroupRef group = ss->ShaderGroupBegin(shader->name.c_str());
ShaderNode *output = graph->output();
ShaderNodeSet dependencies;
@@ -850,8 +850,8 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->has_surface = true;
}
else {
shader->osl_surface_ref = OSL::ShadingAttribStateRef();
shader->osl_surface_bump_ref = OSL::ShadingAttribStateRef();
shader->osl_surface_ref = OSL::ShaderGroupRef();
shader->osl_surface_bump_ref = OSL::ShaderGroupRef();
}
/* generate volume shader */
@@ -860,7 +860,7 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->has_volume = true;
}
else
shader->osl_volume_ref = OSL::ShadingAttribStateRef();
shader->osl_volume_ref = OSL::ShaderGroupRef();
/* generate displacement shader */
if(shader->used && graph && output->input("Displacement")->link) {
@@ -868,7 +868,7 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader)
shader->has_displacement = true;
}
else
shader->osl_displacement_ref = OSL::ShadingAttribStateRef();
shader->osl_displacement_ref = OSL::ShaderGroupRef();
}
/* push state to array for lookup */