VideoTexture: support VideoTexture in blenderplayer
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@@ -686,6 +686,7 @@ bool GPG_Application::startEngine(void)
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initGameKeys();
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initPythonConstraintBinding();
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initMathutils();
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initVideoTexture();
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// Set the GameLogic.globalDict from marshal'd data, so we can
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// load new blend files and keep data in GameLogic.globalDict
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