after much suffering, got GE build and work almost cleanly on Os X

(with make, need to confirm with scons)

after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.

Game engine coders, there is also quite a number of warnings that
need to be fixed.

current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
This commit is contained in:
Jean-Luc Peurière
2006-01-16 22:27:30 +00:00
parent 4734a2db7e
commit 77c4eef90b
18 changed files with 28 additions and 5 deletions

View File

@@ -36,6 +36,7 @@
#include <windows.h>
#endif //WIN32
#ifdef __APPLE__
#define GL_GLEXT_LEGACY 1
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>