after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine.
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@@ -36,6 +36,7 @@
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#include <windows.h>
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#endif //WIN32
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#ifdef __APPLE__
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#define GL_GLEXT_LEGACY 1
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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