scene.render_data -> scene.render

bpy.types.SceneRenderData -> bpy.types.RenderSettings

better do these changes before there are too many scripts out.
This commit is contained in:
Campbell Barton
2010-02-23 12:48:35 +00:00
parent 2dc5713eb4
commit 78bb45931c
31 changed files with 188 additions and 188 deletions

View File

@@ -36,7 +36,7 @@ class RenderButtonsPanel(bpy.types.Panel):
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
def poll(self, context):
rd = context.scene.render_data
rd = context.scene.render
return (context.scene and rd.use_game_engine is False) and (rd.engine in self.COMPAT_ENGINES)
@@ -47,7 +47,7 @@ class RENDER_PT_render(RenderButtonsPanel):
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -71,7 +71,7 @@ class RENDER_PT_layers(RenderButtonsPanel):
layout = self.layout
scene = context.scene
rd = scene.render_data
rd = scene.render
wide_ui = context.region.width > narrowui
row = layout.row()
@@ -176,7 +176,7 @@ class RENDER_PT_shading(RenderButtonsPanel):
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -202,7 +202,7 @@ class RENDER_PT_performance(RenderButtonsPanel):
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -246,7 +246,7 @@ class RENDER_PT_post_processing(RenderButtonsPanel):
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -289,7 +289,7 @@ class RENDER_PT_output(RenderButtonsPanel):
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
wide_ui = context.region.width > narrowui
layout.prop(rd, "output_path", text="")
@@ -355,7 +355,7 @@ class RENDER_PT_output(RenderButtonsPanel):
elif rd.file_format == 'QUICKTIME_CARBON':
split = layout.split()
split.operator("scene.render_data_set_quicktime_codec")
split.operator("scene.render_set_quicktime_codec")
elif rd.file_format == 'QUICKTIME_QTKIT':
split = layout.split()
@@ -370,13 +370,13 @@ class RENDER_PT_encoding(RenderButtonsPanel):
COMPAT_ENGINES = {'BLENDER_RENDER'}
def poll(self, context):
rd = context.scene.render_data
rd = context.scene.render
return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -439,14 +439,14 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
rd = context.scene.render_data
rd = context.scene.render
self.layout.prop(rd, "antialiasing", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
wide_ui = context.region.width > narrowui
layout.active = rd.antialiasing
@@ -470,14 +470,14 @@ class RENDER_PT_motion_blur(RenderButtonsPanel):
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
rd = context.scene.render_data
rd = context.scene.render
self.layout.prop(rd, "motion_blur", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
layout.active = rd.motion_blur
row = layout.row()
@@ -492,7 +492,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel):
layout = self.layout
scene = context.scene
rd = scene.render_data
rd = scene.render
wide_ui = context.region.width > narrowui
row = layout.row().split()
@@ -538,14 +538,14 @@ class RENDER_PT_stamp(RenderButtonsPanel):
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
rd = context.scene.render_data
rd = context.scene.render
self.layout.prop(rd, "render_stamp", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
wide_ui = context.region.width > narrowui
layout.active = rd.render_stamp
@@ -586,7 +586,7 @@ class RENDER_PT_bake(RenderButtonsPanel):
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
rd = context.scene.render
wide_ui = context.region.width > narrowui
layout.operator("object.bake_image", icon='RENDER_STILL')