Code cleanup: cycles
* Reshuffle SSE #ifdefs to try to avoid compilation errors enabling SSE on 32 bit. * Remove CUDA kernel launch size exception on Mac, is not needed. * Make OSL file compilation quiet like c/cpp files.
This commit is contained in:
@@ -607,13 +607,8 @@ public:
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cuda_assert(cuParamSetSize(cuPathTrace, offset))
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/* launch kernel: todo find optimal size, cache config for fermi */
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#ifndef __APPLE__
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int xthreads = 16;
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int ythreads = 16;
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#else
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int xthreads = 8;
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int ythreads = 8;
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#endif
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int xblocks = (rtile.w + xthreads - 1)/xthreads;
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int yblocks = (rtile.h + ythreads - 1)/ythreads;
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@@ -676,13 +671,8 @@ public:
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cuda_assert(cuParamSetSize(cuFilmConvert, offset))
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/* launch kernel: todo find optimal size, cache config for fermi */
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#ifndef __APPLE__
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int xthreads = 16;
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int ythreads = 16;
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#else
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int xthreads = 8;
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int ythreads = 8;
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#endif
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int xblocks = (task.w + xthreads - 1)/xthreads;
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int yblocks = (task.h + ythreads - 1)/ythreads;
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@@ -730,11 +720,7 @@ public:
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cuda_assert(cuParamSetSize(cuDisplace, offset))
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/* launch kernel: todo find optimal size, cache config for fermi */
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#ifndef __APPLE__
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int xthreads = 16;
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#else
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int xthreads = 8;
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#endif
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int xblocks = (task.shader_w + xthreads - 1)/xthreads;
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cuda_assert(cuFuncSetCacheConfig(cuDisplace, CU_FUNC_CACHE_PREFER_L1))
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@@ -108,7 +108,6 @@
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/* data lookup defines */
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#define kernel_data (*kg->data)
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#define kernel_tex_lookup(t, x, offset, size) kernel_tex_lookup_(kg->t, offset, size, x)
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#define kernel_tex_fetch(t, index) kg->t[index]
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/* define NULL */
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@@ -22,7 +22,7 @@
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#ifdef WITH_OPTIMIZED_KERNEL
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//#define __KERNEL_SSE2__
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#define __KERNEL_SSE2__
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#include "kernel.h"
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#include "kernel_compat_cpu.h"
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@@ -91,7 +91,7 @@ foreach(_file ${SRC_OSL})
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string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} _OSO_FILE ${_OSO_FILE})
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add_custom_command(
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OUTPUT ${_OSO_FILE}
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COMMAND ${OSL_COMPILER} -O2 -I"${CMAKE_CURRENT_SOURCE_DIR}" ${_OSL_FILE}
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COMMAND ${OSL_COMPILER} -q -O2 -I"${CMAKE_CURRENT_SOURCE_DIR}" ${_OSL_FILE}
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DEPENDS ${_OSL_FILE} ${SRC_OSL_HEADERS})
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list(APPEND SRC_OSO
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${_OSO_FILE}
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@@ -57,7 +57,7 @@ if env['WITH_BF_CYCLES_OSL']:
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osl_file = os.path.join(source_dir, f)
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oso_file = os.path.join(build_dir, f.replace('.osl', '.oso'))
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command = "%s -O2 -I%s -o %s %s" % (osl_compiler, source_dir, oso_file, osl_file)
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command = "%s -q -O2 -I%s -o %s %s" % (osl_compiler, source_dir, oso_file, osl_file)
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shaders.Command(oso_file, f, command)
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shaders.Depends(oso_file, [f] + dependencies)
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@@ -61,59 +61,49 @@
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#ifndef __KERNEL_GPU__
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/* not enabled, globally applying it just gives slowdown,
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* but useful for testing. */
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//#define __KERNEL_SSE__
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#ifdef __KERNEL_SSE__
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#include <xmmintrin.h> /* SSE 1 */
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#include <emmintrin.h> /* SSE 2 */
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#include <pmmintrin.h> /* SSE 3 */
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#include <tmmintrin.h> /* SSSE 3 */
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#include <smmintrin.h> /* SSE 4 */
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/* not enabled, globally applying it gives slowdown, only for testing. */
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#if 0
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#define __KERNEL_SSE__
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#ifndef __KERNEL_SSE2__
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#define __KERNEL_SSE2__
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#endif
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#ifndef __KERNEL_SSE3__
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#define __KERNEL_SSE3__
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#endif
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#ifndef __KERNEL_SSSE3__
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#define __KERNEL_SSSE3__
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#endif
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#ifndef __KERNEL_SSE4__
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#define __KERNEL_SSE4__
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#endif
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#endif
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#else
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/* SSE2 is always available on x86_64 CPUs, so auto enable */
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#if defined(__x86_64__) && !defined(__KERNEL_SSE2__)
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#define __KERNEL_SSE2__
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#endif
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#if defined(__x86_64__) || defined(__KERNEL_SSSE3__)
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/* SSE intrinsics headers */
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#ifndef FREE_WINDOWS64
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/* MinGW64 has conflicting declarations for these SSE headers in <windows.h>.
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* Since we can't avoid including <windows.h>, better only include that */
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#ifdef FREE_WINDOWS64
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#include <windows.h>
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#else
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#ifdef __KERNEL_SSE2__
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#include <xmmintrin.h> /* SSE 1 */
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#include <emmintrin.h> /* SSE 2 */
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#endif
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#ifdef __KERNEL_SSE3__
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#include <pmmintrin.h> /* SSE 3 */
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#endif
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#ifdef __KERNEL_SSSE3__
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#include <tmmintrin.h> /* SSSE 3 */
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#endif
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#endif
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/* SSE2 is available on x64 and SSE3 CPUs, so enable here as well */
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#ifndef __KERNEL_SSE2__
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#define __KERNEL_SSE2__
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#endif
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#else
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#endif
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/* MinGW64 has conflicting declarations for these SSE headers in <windows.h>.
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* Since we can't avoid including <windows.h>, better only include that */
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#include <windows.h>
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#endif
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@@ -553,30 +543,6 @@ template<size_t i0, size_t i1, size_t i2, size_t i3> __device_inline const __m12
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}
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#endif
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#ifndef __KERNEL_GPU__
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static inline void *malloc_aligned(size_t size, size_t alignment)
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{
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void *data = (void*)malloc(size + sizeof(void*) + alignment - 1);
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union { void *ptr; size_t offset; } u;
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u.ptr = (char*)data + sizeof(void*);
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u.offset = (u.offset + alignment - 1) & ~(alignment - 1);
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*(((void**)u.ptr) - 1) = data;
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return u.ptr;
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}
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static inline void free_aligned(void *ptr)
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{
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if(ptr) {
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void *data = *(((void**)ptr) - 1);
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free(data);
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}
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}
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#endif
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CCL_NAMESPACE_END
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#endif /* __UTIL_TYPES_H__ */
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@@ -30,6 +30,26 @@ CCL_NAMESPACE_BEGIN
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using std::vector;
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static inline void *malloc_aligned(size_t size, size_t alignment)
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{
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void *data = (void*)malloc(size + sizeof(void*) + alignment - 1);
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union { void *ptr; size_t offset; } u;
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u.ptr = (char*)data + sizeof(void*);
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u.offset = (u.offset + alignment - 1) & ~(alignment - 1);
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*(((void**)u.ptr) - 1) = data;
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return u.ptr;
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}
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static inline void free_aligned(void *ptr)
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{
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if(ptr) {
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void *data = *(((void**)ptr) - 1);
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free(data);
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}
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}
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/* Array
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*
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* Simplified version of vector, serving multiple purposes:
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