Fix player prototype, fix compile for OSX/XCode4.2, use always tablet enabled (test)

This commit is contained in:
Jens Verwiebe
2011-10-27 15:46:26 +00:00
parent 699030ceb6
commit 7a20ced627
4 changed files with 4 additions and 4 deletions

View File

@@ -35,6 +35,6 @@ defs=['WITH_QUICKTIME']
if env['WITH_GHOST_COCOA']:
defs.append('GHOST_COCOA')
env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=defs, libtype=types, priority=priorities, cc_compilerchange='/usr/bin/gcc-4.2', cxx_compilerchange='/usr/bin/g++-4.2') # always use Apple-gcc-4.2 for objC language, for gnu-compilers do not support it fully yet
env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=defs, libtype=types, priority=priorities, cc_compilerchange='/usr/bin/gcc', cxx_compilerchange='/usr/bin/g++') # always use Apple-gcc-4.2 for objC language, for gnu-compilers do not support it fully yet
else:
env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=defs, libtype=types, priority=priorities)

View File

@@ -131,7 +131,7 @@ GPC_Engine::~GPC_Engine()
}
bool GPC_Engine::Start(char *filename)
bool GPC_Engine::Start(const char *filename)
{
ReportList reports;
BlendFileData *bfd;