makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there
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@@ -408,6 +408,9 @@ INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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IF(WITH_GAMEENGINE)
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SET(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DGAMEBLENDER ")
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ENDIF(WITH_GAMEENGINE)
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IF(WITH_BULLET)
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SET(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DWITH_BULLET ")
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ENDIF(WITH_BULLET)
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${PLATFORM_CFLAGS} ")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${PLATFORM_CFLAGS} ")
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