makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there

This commit is contained in:
Daniel Genrich
2008-01-29 23:13:31 +00:00
parent 2e697f3b93
commit 7a7a52226f
9 changed files with 55 additions and 19 deletions

View File

@@ -408,6 +408,9 @@ INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
IF(WITH_GAMEENGINE)
SET(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DGAMEBLENDER ")
ENDIF(WITH_GAMEENGINE)
IF(WITH_BULLET)
SET(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DWITH_BULLET ")
ENDIF(WITH_BULLET)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${PLATFORM_CFLAGS} ")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${PLATFORM_CFLAGS} ")