Fix #33741,#33856: multi texture drawing problem with VBO's after a recent bugfix.

This commit is contained in:
Brecht Van Lommel
2013-01-15 10:47:44 +00:00
parent 8b204f131a
commit 7aa9401a08

View File

@@ -458,12 +458,15 @@ static DMDrawOption draw_mcol__set_draw_legacy(MTFace *UNUSED(tface), int has_mc
return DM_DRAW_OPTION_NO_MCOL;
}
static DMDrawOption draw_tface__set_draw(MTFace *UNUSED(tface), int UNUSED(has_mcol), int matnr)
static DMDrawOption draw_tface__set_draw(MTFace *tface, int UNUSED(has_mcol), int matnr)
{
Material *ma = give_current_material(Gtexdraw.ob, matnr + 1);
if (ma && (ma->game.flag & GEMAT_INVISIBLE)) return 0;
if (tface)
set_draw_settings_cached(0, tface, ma, Gtexdraw);
/* always use color from mcol, as set in update_tface_color_layer */
return DM_DRAW_OPTION_NORMAL;
}