Code refactor: store device/interp/extension/type in each device_memory.
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@@ -114,9 +114,10 @@ RenderTile::RenderTile()
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/* Render Buffers */
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RenderBuffers::RenderBuffers(Device *device_)
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RenderBuffers::RenderBuffers(Device *device)
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: buffer(device, "RenderBuffers", MEM_READ_WRITE),
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device(device)
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{
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device = device_;
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}
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RenderBuffers::~RenderBuffers()
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@@ -138,10 +139,10 @@ void RenderBuffers::reset(Device *device, BufferParams& params_)
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/* free existing buffers */
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device_free();
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/* allocate buffer */
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buffer.resize(params.width*params.height*params.get_passes_size());
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device->mem_alloc("render_buffer", buffer, MEM_READ_WRITE);
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device->mem_alloc(buffer);
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device->mem_zero(buffer);
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}
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@@ -396,13 +397,15 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
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/* Display Buffer */
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DisplayBuffer::DisplayBuffer(Device *device_, bool linear)
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DisplayBuffer::DisplayBuffer(Device *device, bool linear)
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: draw_width(0),
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draw_height(0),
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transparent(true), /* todo: determine from background */
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half_float(linear),
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rgba_byte(device, "display buffer byte", MEM_WRITE_ONLY),
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rgba_half(device, "display buffer half", MEM_WRITE_ONLY),
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device(device)
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{
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device = device_;
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draw_width = 0;
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draw_height = 0;
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transparent = true; /* todo: determine from background */
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half_float = linear;
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}
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DisplayBuffer::~DisplayBuffer()
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