Code refactor: store device/interp/extension/type in each device_memory.

This commit is contained in:
Brecht Van Lommel
2017-10-20 23:31:13 +02:00
parent ae41f38f78
commit 7ad9333fad
34 changed files with 410 additions and 338 deletions

View File

@@ -130,7 +130,7 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
}
dscene->svm_nodes.steal_data(svm_nodes);
device->tex_alloc("__svm_nodes", dscene->svm_nodes);
device->tex_alloc(dscene->svm_nodes);
for(i = 0; i < scene->shaders.size(); i++) {
Shader *shader = scene->shaders[i];