Code refactor: store device/interp/extension/type in each device_memory.
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@@ -130,7 +130,7 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
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}
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dscene->svm_nodes.steal_data(svm_nodes);
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device->tex_alloc("__svm_nodes", dscene->svm_nodes);
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device->tex_alloc(dscene->svm_nodes);
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for(i = 0; i < scene->shaders.size(); i++) {
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Shader *shader = scene->shaders[i];
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