Code refactor: make mixed small/large BSSRDF radii more robust.
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@@ -51,38 +51,27 @@ using namespace OSL;
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class CBSSRDFClosure : public CClosurePrimitive {
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public:
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Bssrdf params;
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float3 radius;
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float3 albedo;
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void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType type)
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{
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float sample_weight = fabsf(average(weight));
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Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
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/* disable in case of diffuse ancestor, can't see it well then and
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* adds considerably noise due to probabilities of continuing path
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* getting lower and lower */
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if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
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radius = make_float3(0.0f, 0.0f, 0.0f);
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}
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if(sample_weight > CLOSURE_WEIGHT_CUTOFF) {
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/* sharpness */
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float sharpness = params.sharpness;
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/* texture color blur */
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float texture_blur = params.texture_blur;
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if(bssrdf) {
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/* disable in case of diffuse ancestor, can't see it well then and
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* adds considerably noise due to probabilities of continuing path
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* getting lower and lower */
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if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
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params.radius = make_float3(0.0f, 0.0f, 0.0f);
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}
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/* create one closure per color channel */
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Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
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if(bssrdf) {
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bssrdf->sample_weight = sample_weight * 3.0f;
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bssrdf->radius = radius;
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bssrdf->albedo = albedo;
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bssrdf->texture_blur = texture_blur;
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bssrdf->sharpness = sharpness;
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bssrdf->N = params.N;
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bssrdf->roughness = params.roughness;
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sd->flag |= bssrdf_setup(bssrdf, (ClosureType)type);
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}
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bssrdf->radius = params.radius;
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bssrdf->albedo = params.albedo;
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bssrdf->texture_blur = params.texture_blur;
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bssrdf->sharpness = params.sharpness;
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bssrdf->N = params.N;
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bssrdf->roughness = params.roughness;
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sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type);
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}
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}
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};
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@@ -101,7 +90,7 @@ ClosureParam *closure_bssrdf_cubic_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, radius),
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CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.radius),
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CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.texture_blur),
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CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.sharpness),
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CLOSURE_STRING_KEYPARAM(CubicBSSRDFClosure, label, "label"),
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@@ -126,7 +115,7 @@ ClosureParam *closure_bssrdf_gaussian_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, radius),
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CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.radius),
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CLOSURE_FLOAT_PARAM(GaussianBSSRDFClosure, params.texture_blur),
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CLOSURE_STRING_KEYPARAM(GaussianBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(GaussianBSSRDFClosure)
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@@ -150,9 +139,9 @@ ClosureParam *closure_bssrdf_burley_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, radius),
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.radius),
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CLOSURE_FLOAT_PARAM(BurleyBSSRDFClosure, params.texture_blur),
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, albedo),
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CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.albedo),
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CLOSURE_STRING_KEYPARAM(BurleyBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(BurleyBSSRDFClosure)
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};
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@@ -175,9 +164,9 @@ ClosureParam *closure_bssrdf_principled_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.N),
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CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, radius),
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CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.radius),
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CLOSURE_FLOAT_PARAM(PrincipledBSSRDFClosure, params.texture_blur),
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CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, albedo),
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CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.albedo),
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CLOSURE_FLOAT_PARAM(PrincipledBSSRDFClosure, params.roughness),
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CLOSURE_STRING_KEYPARAM(PrincipledBSSRDFClosure, label, "label"),
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CLOSURE_FINISH_PARAM(PrincipledBSSRDFClosure)
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