Code cleanup: simplify SVM stack assignment.
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@@ -95,8 +95,10 @@ public:
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int index,
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Summary *summary = NULL);
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void stack_assign(ShaderOutput *output);
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void stack_assign(ShaderInput *input);
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int stack_assign(ShaderOutput *output);
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int stack_assign(ShaderInput *input);
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int stack_assign_if_linked(ShaderInput *input);
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int stack_assign_if_linked(ShaderOutput *output);
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int stack_find_offset(ShaderSocketType type);
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void stack_clear_offset(ShaderSocketType type, int offset);
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void stack_link(ShaderInput *input, ShaderOutput *output);
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