Cleanup: refactor image texture node code for coming changes
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@@ -47,9 +47,10 @@ shader node_environment_texture(
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string filename = "",
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string projection = "equirectangular",
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string interpolation = "linear",
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string color_space = "sRGB",
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int compress_as_srgb = 0,
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int ignore_alpha = 0,
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int unassociate_alpha = 0,
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int is_float = 1,
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int use_alpha = 1,
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output color Color = 0.0,
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output float Alpha = 1.0)
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{
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@@ -69,13 +70,16 @@ shader node_environment_texture(
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Color = (color)texture(
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filename, p[0], 1.0 - p[1], "wrap", "periodic", "interp", interpolation, "alpha", Alpha);
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if (use_alpha) {
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if (ignore_alpha) {
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Alpha = 1.0;
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}
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else if (unassociate_alpha) {
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Color = color_unpremultiply(Color, Alpha);
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if (!is_float)
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Color = min(Color, 1.0);
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}
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if (color_space == "sRGB")
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if (compress_as_srgb)
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Color = color_srgb_to_scene_linear(Color);
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}
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