Cleanup: refactor image texture node code for coming changes

This commit is contained in:
Brecht Van Lommel
2019-05-19 02:46:24 +02:00
parent bb8ed813f3
commit 7c78c20b6b
5 changed files with 84 additions and 50 deletions

View File

@@ -310,6 +310,14 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
if (slot != -1) {
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
uint flags = 0;
if (compress_as_srgb) {
flags |= NODE_IMAGE_COMPRESS_AS_SRGB;
}
if (!alpha_out->links.empty()) {
flags |= NODE_IMAGE_ALPHA_UNASSOCIATE;
}
if (projection != NODE_IMAGE_PROJ_BOX) {
compiler.add_node(NODE_TEX_IMAGE,
@@ -317,7 +325,7 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
compiler.encode_uchar4(vector_offset,
compiler.stack_assign_if_linked(color_out),
compiler.stack_assign_if_linked(alpha_out),
compress_as_srgb),
flags),
projection);
}
else {
@@ -326,7 +334,7 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
compiler.encode_uchar4(vector_offset,
compiler.stack_assign_if_linked(color_out),
compiler.stack_assign_if_linked(alpha_out),
compress_as_srgb),
flags),
__float_as_int(projection_blend));
}
@@ -381,11 +389,12 @@ void ImageTextureNode::compile(OSLCompiler &compiler)
compiler.parameter_texture("filename", slot);
}
compiler.parameter("color_space", (compress_as_srgb) ? "sRGB" : "linear");
compiler.parameter(this, "projection");
compiler.parameter(this, "projection_blend");
compiler.parameter("convert_from_srgb", compress_as_srgb);
compiler.parameter("ignore_alpha", !use_alpha);
compiler.parameter("unassociate_alpha", !alpha_out->links.empty());
compiler.parameter("is_float", is_float);
compiler.parameter("use_alpha", !alpha_out->links.empty());
compiler.parameter(this, "interpolation");
compiler.parameter(this, "extension");
@@ -491,13 +500,18 @@ void EnvironmentTextureNode::compile(SVMCompiler &compiler)
if (slot != -1) {
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
uint flags = 0;
if (compress_as_srgb) {
flags |= NODE_IMAGE_COMPRESS_AS_SRGB;
}
compiler.add_node(NODE_TEX_ENVIRONMENT,
slot,
compiler.encode_uchar4(vector_offset,
compiler.stack_assign_if_linked(color_out),
compiler.stack_assign_if_linked(alpha_out),
compress_as_srgb),
flags),
projection);
tex_mapping.compile_end(compiler, vector_in, vector_offset);
@@ -518,8 +532,6 @@ void EnvironmentTextureNode::compile(SVMCompiler &compiler)
void EnvironmentTextureNode::compile(OSLCompiler &compiler)
{
ShaderOutput *alpha_out = output("Alpha");
tex_mapping.compile(compiler);
/* See comments in ImageTextureNode::compile about support
@@ -555,10 +567,10 @@ void EnvironmentTextureNode::compile(OSLCompiler &compiler)
}
compiler.parameter(this, "projection");
compiler.parameter("color_space", (compress_as_srgb) ? "sRGB" : "linear");
compiler.parameter(this, "interpolation");
compiler.parameter("convert_from_srgb", compress_as_srgb);
compiler.parameter("ignore_alpha", !use_alpha);
compiler.parameter("is_float", is_float);
compiler.parameter("use_alpha", !alpha_out->links.empty());
compiler.add(this, "node_environment_texture");
}