Cleanup: refactor image texture node code for coming changes
This commit is contained in:
@@ -47,9 +47,10 @@ shader node_environment_texture(
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string filename = "",
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string filename = "",
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string projection = "equirectangular",
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string projection = "equirectangular",
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string interpolation = "linear",
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string interpolation = "linear",
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string color_space = "sRGB",
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int compress_as_srgb = 0,
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int ignore_alpha = 0,
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int unassociate_alpha = 0,
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int is_float = 1,
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int is_float = 1,
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int use_alpha = 1,
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output color Color = 0.0,
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output color Color = 0.0,
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output float Alpha = 1.0)
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output float Alpha = 1.0)
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{
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{
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@@ -69,13 +70,16 @@ shader node_environment_texture(
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Color = (color)texture(
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Color = (color)texture(
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filename, p[0], 1.0 - p[1], "wrap", "periodic", "interp", interpolation, "alpha", Alpha);
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filename, p[0], 1.0 - p[1], "wrap", "periodic", "interp", interpolation, "alpha", Alpha);
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if (use_alpha) {
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if (ignore_alpha) {
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Alpha = 1.0;
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}
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else if (unassociate_alpha) {
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Color = color_unpremultiply(Color, Alpha);
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Color = color_unpremultiply(Color, Alpha);
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if (!is_float)
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if (!is_float)
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Color = min(Color, 1.0);
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Color = min(Color, 1.0);
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}
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}
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if (color_space == "sRGB")
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if (compress_as_srgb)
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Color = color_srgb_to_scene_linear(Color);
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Color = color_srgb_to_scene_linear(Color);
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}
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}
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@@ -56,11 +56,12 @@ point map_to_sphere(vector dir)
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}
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}
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color image_texture_lookup(string filename,
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color image_texture_lookup(string filename,
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string color_space,
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float u,
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float u,
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float v,
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float v,
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output float Alpha,
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output float Alpha,
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int use_alpha,
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int compress_as_srgb,
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int ignore_alpha,
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int unassociate_alpha,
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int is_float,
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int is_float,
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string interpolation,
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string interpolation,
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string extension)
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string extension)
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@@ -68,14 +69,17 @@ color image_texture_lookup(string filename,
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color rgb = (color)texture(
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color rgb = (color)texture(
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filename, u, 1.0 - v, "wrap", extension, "interp", interpolation, "alpha", Alpha);
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filename, u, 1.0 - v, "wrap", extension, "interp", interpolation, "alpha", Alpha);
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if (use_alpha) {
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if (ignore_alpha) {
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Alpha = 1.0;
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}
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else if (unassociate_alpha) {
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rgb = color_unpremultiply(rgb, Alpha);
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rgb = color_unpremultiply(rgb, Alpha);
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if (!is_float)
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if (!is_float)
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rgb = min(rgb, 1.0);
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rgb = min(rgb, 1.0);
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}
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}
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if (color_space == "sRGB") {
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if (compress_as_srgb) {
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rgb = color_srgb_to_scene_linear(rgb);
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rgb = color_srgb_to_scene_linear(rgb);
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}
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}
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@@ -86,13 +90,14 @@ shader node_image_texture(int use_mapping = 0,
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matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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point Vector = P,
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point Vector = P,
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string filename = "",
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string filename = "",
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string color_space = "sRGB",
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string projection = "flat",
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string projection = "flat",
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string interpolation = "smartcubic",
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string interpolation = "smartcubic",
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string extension = "periodic",
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string extension = "periodic",
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float projection_blend = 0.0,
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float projection_blend = 0.0,
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int compress_as_srgb = 0,
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int ignore_alpha = 0,
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int unassociate_alpha = 0,
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int is_float = 1,
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int is_float = 1,
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int use_alpha = 1,
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output color Color = 0.0,
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output color Color = 0.0,
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output float Alpha = 1.0)
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output float Alpha = 1.0)
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{
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{
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@@ -102,8 +107,16 @@ shader node_image_texture(int use_mapping = 0,
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p = transform(mapping, p);
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p = transform(mapping, p);
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if (projection == "flat") {
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if (projection == "flat") {
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Color = image_texture_lookup(
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Color = image_texture_lookup(filename,
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filename, color_space, p[0], p[1], Alpha, use_alpha, is_float, interpolation, extension);
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p[0],
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p[1],
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Alpha,
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compress_as_srgb,
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ignore_alpha,
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unassociate_alpha,
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is_float,
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interpolation,
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extension);
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}
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}
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else if (projection == "box") {
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else if (projection == "box") {
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/* object space normal */
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/* object space normal */
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@@ -173,11 +186,12 @@ shader node_image_texture(int use_mapping = 0,
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if (weight[0] > 0.0) {
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if (weight[0] > 0.0) {
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Color += weight[0] * image_texture_lookup(filename,
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Color += weight[0] * image_texture_lookup(filename,
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color_space,
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p[1],
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p[1],
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p[2],
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p[2],
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tmp_alpha,
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tmp_alpha,
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use_alpha,
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compress_as_srgb,
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ignore_alpha,
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unassociate_alpha,
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is_float,
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is_float,
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interpolation,
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interpolation,
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extension);
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extension);
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@@ -185,11 +199,12 @@ shader node_image_texture(int use_mapping = 0,
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}
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}
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if (weight[1] > 0.0) {
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if (weight[1] > 0.0) {
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Color += weight[1] * image_texture_lookup(filename,
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Color += weight[1] * image_texture_lookup(filename,
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color_space,
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p[0],
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p[0],
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p[2],
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p[2],
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tmp_alpha,
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tmp_alpha,
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use_alpha,
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compress_as_srgb,
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ignore_alpha,
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unassociate_alpha,
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is_float,
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is_float,
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interpolation,
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interpolation,
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extension);
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extension);
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@@ -197,11 +212,12 @@ shader node_image_texture(int use_mapping = 0,
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}
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}
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if (weight[2] > 0.0) {
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if (weight[2] > 0.0) {
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Color += weight[2] * image_texture_lookup(filename,
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Color += weight[2] * image_texture_lookup(filename,
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color_space,
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p[1],
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p[1],
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p[0],
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p[0],
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tmp_alpha,
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tmp_alpha,
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use_alpha,
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compress_as_srgb,
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ignore_alpha,
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unassociate_alpha,
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is_float,
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is_float,
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interpolation,
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interpolation,
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extension);
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extension);
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@@ -211,11 +227,12 @@ shader node_image_texture(int use_mapping = 0,
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else if (projection == "sphere") {
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else if (projection == "sphere") {
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point projected = map_to_sphere(texco_remap_square(p));
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point projected = map_to_sphere(texco_remap_square(p));
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Color = image_texture_lookup(filename,
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Color = image_texture_lookup(filename,
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color_space,
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projected[0],
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projected[0],
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projected[1],
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projected[1],
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Alpha,
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Alpha,
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use_alpha,
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compress_as_srgb,
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ignore_alpha,
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unassociate_alpha,
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is_float,
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is_float,
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interpolation,
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interpolation,
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extension);
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extension);
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@@ -223,11 +240,12 @@ shader node_image_texture(int use_mapping = 0,
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else if (projection == "tube") {
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else if (projection == "tube") {
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point projected = map_to_tube(texco_remap_square(p));
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point projected = map_to_tube(texco_remap_square(p));
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Color = image_texture_lookup(filename,
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Color = image_texture_lookup(filename,
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color_space,
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projected[0],
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projected[0],
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projected[1],
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projected[1],
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Alpha,
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Alpha,
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use_alpha,
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compress_as_srgb,
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ignore_alpha,
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unassociate_alpha,
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is_float,
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is_float,
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interpolation,
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interpolation,
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extension);
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extension);
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@@ -16,13 +16,12 @@
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CCL_NAMESPACE_BEGIN
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CCL_NAMESPACE_BEGIN
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ccl_device float4
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ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint flags)
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svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
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{
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{
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float4 r = kernel_tex_image_interp(kg, id, x, y);
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float4 r = kernel_tex_image_interp(kg, id, x, y);
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const float alpha = r.w;
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const float alpha = r.w;
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if (use_alpha && alpha != 1.0f && alpha != 0.0f) {
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if ((flags & NODE_IMAGE_ALPHA_UNASSOCIATE) && alpha != 1.0f && alpha != 0.0f) {
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r /= alpha;
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r /= alpha;
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const int texture_type = kernel_tex_type(id);
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const int texture_type = kernel_tex_type(id);
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if (texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_BYTE) {
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if (texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_BYTE) {
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@@ -31,8 +30,7 @@ svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint u
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r.w = alpha;
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r.w = alpha;
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}
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}
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if (srgb) {
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if (flags & NODE_IMAGE_COMPRESS_AS_SRGB) {
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/* TODO(lukas): Implement proper conversion for image textures. */
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r = color_srgb_to_linear_v4(r);
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r = color_srgb_to_linear_v4(r);
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}
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}
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@@ -48,13 +46,12 @@ ccl_device_inline float3 texco_remap_square(float3 co)
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ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
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ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
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{
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{
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uint id = node.y;
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uint id = node.y;
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uint co_offset, out_offset, alpha_offset, srgb;
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uint co_offset, out_offset, alpha_offset, flags;
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decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
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decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &flags);
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float3 co = stack_load_float3(stack, co_offset);
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float3 co = stack_load_float3(stack, co_offset);
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float2 tex_co;
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float2 tex_co;
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uint use_alpha = stack_valid(alpha_offset);
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if (node.w == NODE_IMAGE_PROJ_SPHERE) {
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if (node.w == NODE_IMAGE_PROJ_SPHERE) {
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co = texco_remap_square(co);
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co = texco_remap_square(co);
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tex_co = map_to_sphere(co);
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tex_co = map_to_sphere(co);
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@@ -66,7 +63,7 @@ ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *sta
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else {
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else {
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tex_co = make_float2(co.x, co.y);
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tex_co = make_float2(co.x, co.y);
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}
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}
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float4 f = svm_image_texture(kg, id, tex_co.x, tex_co.y, srgb, use_alpha);
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float4 f = svm_image_texture(kg, id, tex_co.x, tex_co.y, flags);
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if (stack_valid(out_offset))
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if (stack_valid(out_offset))
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stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
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stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
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@@ -145,27 +142,26 @@ ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float
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}
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}
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/* now fetch textures */
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/* now fetch textures */
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uint co_offset, out_offset, alpha_offset, srgb;
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uint co_offset, out_offset, alpha_offset, flags;
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decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
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decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &flags);
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float3 co = stack_load_float3(stack, co_offset);
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float3 co = stack_load_float3(stack, co_offset);
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uint id = node.y;
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uint id = node.y;
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float4 f = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 f = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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uint use_alpha = stack_valid(alpha_offset);
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/* Map so that no textures are flipped, rotation is somewhat arbitrary. */
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/* Map so that no textures are flipped, rotation is somewhat arbitrary. */
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if (weight.x > 0.0f) {
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if (weight.x > 0.0f) {
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float2 uv = make_float2((signed_N.x < 0.0f) ? 1.0f - co.y : co.y, co.z);
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float2 uv = make_float2((signed_N.x < 0.0f) ? 1.0f - co.y : co.y, co.z);
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f += weight.x * svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
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f += weight.x * svm_image_texture(kg, id, uv.x, uv.y, flags);
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}
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}
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if (weight.y > 0.0f) {
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if (weight.y > 0.0f) {
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float2 uv = make_float2((signed_N.y > 0.0f) ? 1.0f - co.x : co.x, co.z);
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float2 uv = make_float2((signed_N.y > 0.0f) ? 1.0f - co.x : co.x, co.z);
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f += weight.y * svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
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f += weight.y * svm_image_texture(kg, id, uv.x, uv.y, flags);
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}
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}
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if (weight.z > 0.0f) {
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if (weight.z > 0.0f) {
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float2 uv = make_float2((signed_N.z > 0.0f) ? 1.0f - co.y : co.y, co.x);
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float2 uv = make_float2((signed_N.z > 0.0f) ? 1.0f - co.y : co.y, co.x);
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f += weight.z * svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
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f += weight.z * svm_image_texture(kg, id, uv.x, uv.y, flags);
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}
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}
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if (stack_valid(out_offset))
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if (stack_valid(out_offset))
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@@ -180,10 +176,10 @@ ccl_device void svm_node_tex_environment(KernelGlobals *kg,
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uint4 node)
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uint4 node)
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{
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{
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uint id = node.y;
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uint id = node.y;
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uint co_offset, out_offset, alpha_offset, srgb;
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uint co_offset, out_offset, alpha_offset, flags;
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uint projection = node.w;
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uint projection = node.w;
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decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
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decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &flags);
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float3 co = stack_load_float3(stack, co_offset);
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float3 co = stack_load_float3(stack, co_offset);
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float2 uv;
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float2 uv;
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@@ -195,8 +191,7 @@ ccl_device void svm_node_tex_environment(KernelGlobals *kg,
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else
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else
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uv = direction_to_mirrorball(co);
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uv = direction_to_mirrorball(co);
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uint use_alpha = stack_valid(alpha_offset);
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float4 f = svm_image_texture(kg, id, uv.x, uv.y, flags);
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float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
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if (stack_valid(out_offset))
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if (stack_valid(out_offset))
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stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
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stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
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@@ -380,6 +380,11 @@ typedef enum NodeImageProjection {
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NODE_IMAGE_PROJ_TUBE = 3,
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NODE_IMAGE_PROJ_TUBE = 3,
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} NodeImageProjection;
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} NodeImageProjection;
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typedef enum NodeImageFlags {
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NODE_IMAGE_COMPRESS_AS_SRGB = 1,
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NODE_IMAGE_ALPHA_UNASSOCIATE = 2,
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} NodeImageFlags;
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typedef enum NodeEnvironmentProjection {
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typedef enum NodeEnvironmentProjection {
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NODE_ENVIRONMENT_EQUIRECTANGULAR = 0,
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NODE_ENVIRONMENT_EQUIRECTANGULAR = 0,
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NODE_ENVIRONMENT_MIRROR_BALL = 1,
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NODE_ENVIRONMENT_MIRROR_BALL = 1,
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@@ -310,6 +310,14 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
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if (slot != -1) {
|
if (slot != -1) {
|
||||||
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
|
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
|
||||||
|
uint flags = 0;
|
||||||
|
|
||||||
|
if (compress_as_srgb) {
|
||||||
|
flags |= NODE_IMAGE_COMPRESS_AS_SRGB;
|
||||||
|
}
|
||||||
|
if (!alpha_out->links.empty()) {
|
||||||
|
flags |= NODE_IMAGE_ALPHA_UNASSOCIATE;
|
||||||
|
}
|
||||||
|
|
||||||
if (projection != NODE_IMAGE_PROJ_BOX) {
|
if (projection != NODE_IMAGE_PROJ_BOX) {
|
||||||
compiler.add_node(NODE_TEX_IMAGE,
|
compiler.add_node(NODE_TEX_IMAGE,
|
||||||
@@ -317,7 +325,7 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
|
|||||||
compiler.encode_uchar4(vector_offset,
|
compiler.encode_uchar4(vector_offset,
|
||||||
compiler.stack_assign_if_linked(color_out),
|
compiler.stack_assign_if_linked(color_out),
|
||||||
compiler.stack_assign_if_linked(alpha_out),
|
compiler.stack_assign_if_linked(alpha_out),
|
||||||
compress_as_srgb),
|
flags),
|
||||||
projection);
|
projection);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -326,7 +334,7 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
|
|||||||
compiler.encode_uchar4(vector_offset,
|
compiler.encode_uchar4(vector_offset,
|
||||||
compiler.stack_assign_if_linked(color_out),
|
compiler.stack_assign_if_linked(color_out),
|
||||||
compiler.stack_assign_if_linked(alpha_out),
|
compiler.stack_assign_if_linked(alpha_out),
|
||||||
compress_as_srgb),
|
flags),
|
||||||
__float_as_int(projection_blend));
|
__float_as_int(projection_blend));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -381,11 +389,12 @@ void ImageTextureNode::compile(OSLCompiler &compiler)
|
|||||||
compiler.parameter_texture("filename", slot);
|
compiler.parameter_texture("filename", slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
compiler.parameter("color_space", (compress_as_srgb) ? "sRGB" : "linear");
|
|
||||||
compiler.parameter(this, "projection");
|
compiler.parameter(this, "projection");
|
||||||
compiler.parameter(this, "projection_blend");
|
compiler.parameter(this, "projection_blend");
|
||||||
|
compiler.parameter("convert_from_srgb", compress_as_srgb);
|
||||||
|
compiler.parameter("ignore_alpha", !use_alpha);
|
||||||
|
compiler.parameter("unassociate_alpha", !alpha_out->links.empty());
|
||||||
compiler.parameter("is_float", is_float);
|
compiler.parameter("is_float", is_float);
|
||||||
compiler.parameter("use_alpha", !alpha_out->links.empty());
|
|
||||||
compiler.parameter(this, "interpolation");
|
compiler.parameter(this, "interpolation");
|
||||||
compiler.parameter(this, "extension");
|
compiler.parameter(this, "extension");
|
||||||
|
|
||||||
@@ -491,13 +500,18 @@ void EnvironmentTextureNode::compile(SVMCompiler &compiler)
|
|||||||
|
|
||||||
if (slot != -1) {
|
if (slot != -1) {
|
||||||
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
|
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
|
||||||
|
uint flags = 0;
|
||||||
|
|
||||||
|
if (compress_as_srgb) {
|
||||||
|
flags |= NODE_IMAGE_COMPRESS_AS_SRGB;
|
||||||
|
}
|
||||||
|
|
||||||
compiler.add_node(NODE_TEX_ENVIRONMENT,
|
compiler.add_node(NODE_TEX_ENVIRONMENT,
|
||||||
slot,
|
slot,
|
||||||
compiler.encode_uchar4(vector_offset,
|
compiler.encode_uchar4(vector_offset,
|
||||||
compiler.stack_assign_if_linked(color_out),
|
compiler.stack_assign_if_linked(color_out),
|
||||||
compiler.stack_assign_if_linked(alpha_out),
|
compiler.stack_assign_if_linked(alpha_out),
|
||||||
compress_as_srgb),
|
flags),
|
||||||
projection);
|
projection);
|
||||||
|
|
||||||
tex_mapping.compile_end(compiler, vector_in, vector_offset);
|
tex_mapping.compile_end(compiler, vector_in, vector_offset);
|
||||||
@@ -518,8 +532,6 @@ void EnvironmentTextureNode::compile(SVMCompiler &compiler)
|
|||||||
|
|
||||||
void EnvironmentTextureNode::compile(OSLCompiler &compiler)
|
void EnvironmentTextureNode::compile(OSLCompiler &compiler)
|
||||||
{
|
{
|
||||||
ShaderOutput *alpha_out = output("Alpha");
|
|
||||||
|
|
||||||
tex_mapping.compile(compiler);
|
tex_mapping.compile(compiler);
|
||||||
|
|
||||||
/* See comments in ImageTextureNode::compile about support
|
/* See comments in ImageTextureNode::compile about support
|
||||||
@@ -555,10 +567,10 @@ void EnvironmentTextureNode::compile(OSLCompiler &compiler)
|
|||||||
}
|
}
|
||||||
|
|
||||||
compiler.parameter(this, "projection");
|
compiler.parameter(this, "projection");
|
||||||
compiler.parameter("color_space", (compress_as_srgb) ? "sRGB" : "linear");
|
|
||||||
compiler.parameter(this, "interpolation");
|
compiler.parameter(this, "interpolation");
|
||||||
|
compiler.parameter("convert_from_srgb", compress_as_srgb);
|
||||||
|
compiler.parameter("ignore_alpha", !use_alpha);
|
||||||
compiler.parameter("is_float", is_float);
|
compiler.parameter("is_float", is_float);
|
||||||
compiler.parameter("use_alpha", !alpha_out->links.empty());
|
|
||||||
compiler.add(this, "node_environment_texture");
|
compiler.add(this, "node_environment_texture");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user