Cycles / Textures:
* Some code cleanup, removed old enums, which are not used anymore. * Some renaming for consistency and to match new texture names.
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@@ -18,9 +18,9 @@
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CCL_NAMESPACE_BEGIN
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/* Marble */
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/* Wave */
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__device_noinline float svm_wave(NodeWoodType type, float3 p, float scale, float detail, float distortion, float dscale)
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__device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float detail, float distortion, float dscale)
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{
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float w, n;
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@@ -55,7 +55,7 @@ __device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack,
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float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
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float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
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float f = svm_wave((NodeWoodType)type, co, scale, detail, distortion, dscale);
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float f = svm_wave((NodeWaveType)type, co, scale, detail, distortion, dscale);
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if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
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if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));
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