Fix debug mode assert in subd code after recent refactoring.
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@@ -48,7 +48,7 @@ void EdgeDice::reserve(int num_verts, int num_tris)
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vert_offset = mesh->verts.size();
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tri_offset = mesh->triangles.size();
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mesh->resize_mesh(vert_offset + num_verts, tri_offset + num_tris);
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mesh->resize_mesh(vert_offset + num_verts, tri_offset);
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Attribute *attr_vN = mesh->attributes.add(ATTR_STD_VERTEX_NORMAL);
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@@ -80,7 +80,13 @@ int EdgeDice::add_vert(Patch *patch, float2 uv)
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void EdgeDice::add_triangle(Patch *patch, int v0, int v1, int v2)
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{
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params.mesh->add_triangle(v0, v1, v2, params.shader, params.smooth, false);
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Mesh *mesh = params.mesh;
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/* todo: optimize so we can reserve in advance, this is like push_back_slow() */
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if(mesh->triangles.size() == mesh->triangles.capacity())
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mesh->reserve_mesh(mesh->verts.size(), size_t(max(mesh->triangles.size() + 1, 1) * 1.2));
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mesh->add_triangle(v0, v1, v2, params.shader, params.smooth, false);
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if(params.ptex) {
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Attribute *attr_ptex_face_id = params.mesh->attributes.add(ATTR_STD_PTEX_FACE_ID);
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