BGE: New Mouse Actuator

Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes.

This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE.
The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls.

{F94520}

{F91859}

Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920}

Reviewers: moguri

Reviewed By: moguri

CC: gomer, lordodin

Differential Revision: https://developer.blender.org/D559
This commit is contained in:
Jorge Bernal
2014-06-25 15:47:30 -07:00
committed by Mitchell Stokes
parent 11d1fea285
commit 7d99a4ded9
15 changed files with 1069 additions and 0 deletions

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@@ -72,6 +72,7 @@ See the actuator's reference for available methods
* :class:`~bge.types.KX_CameraActuator`
* :class:`~bge.types.KX_ConstraintActuator`
* :class:`~bge.types.KX_GameActuator`
* :class:`~bge.types.KX_MouseActuator`
* :class:`~bge.types.KX_NetworkMessageActuator`
* :class:`~bge.types.KX_ObjectActuator`
* :class:`~bge.types.KX_ParentActuator`
@@ -764,6 +765,16 @@ See :class:`bge.types.KX_GameActuator`
.. data:: KX_GAME_SAVECFG
.. data:: KX_GAME_LOADCFG
.. _mouse-actuator:
---------------
Mouse Actuator
---------------
.. data:: KX_ACT_MOUSE_OBJECT_AXIS_X
.. data:: KX_ACT_MOUSE_OBJECT_AXIS_Y
.. data:: KX_ACT_MOUSE_OBJECT_AXIS_Z
---------------
Parent Actuator
---------------

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@@ -0,0 +1,103 @@
KX_MouseActuator(SCA_IActuator)
====================================
.. module:: bge.types
base class --- :class:`SCA_IActuator`
.. class:: KX_MouseActuator(SCA_IActuator)
The mouse actuator gives control over the visibility of the mouse cursor and rotates the parent object according to mouse movement.
.. method:: reset()
Undoes the rotation caused by the mouse actuator.
.. attribute:: visible
The visibility of the mouse cursor.
:type: boolean
.. attribute:: use_axis_x
Mouse movement along the x axis effects object rotation.
:type: boolean
.. attribute:: use_axis_y
Mouse movement along the y axis effects object rotation.
:type: boolean
.. attribute:: threshold
Amount of movement from the mouse required before rotation is triggered.
:type: list (vector of 2 floats)
The values in the list should be between 0.0 and 0.5.
.. attribute:: reset_x
Mouse is locked to the center of the screen on the x axis.
:type: boolean
.. attribute:: reset_y
Mouse is locked to the center of the screen on the y axis.
:type: boolean
.. attribute:: object_axis
The object's 3D axis to rotate with the mouse movement. ([x, y])
:type: list (vector of 2 integers from 0 to 2)
* KX_ACT_MOUSE_OBJECT_AXIS_X
* KX_ACT_MOUSE_OBJECT_AXIS_Y
* KX_ACT_MOUSE_OBJECT_AXIS_Z
.. attribute:: local_x
Rotation caused by mouse movement along the x axis is local.
:type: boolean
.. attribute:: local_y
Rotation caused by mouse movement along the y axis is local.
:type: boolean
.. attribute:: sensitivity
The amount of rotation caused by mouse movement along the x and y axis.
:type: list (vector of 2 floats)
Negative values invert the rotation.
.. attribute:: limit_x
The minimum and maximum angle of rotation caused by mouse movement along the x axis in degrees.
limit_x[0] is minimum, limit_x[1] is maximum.
:type: list (vector of 2 floats)
.. attribute:: limit_y
The minimum and maximum angle of rotation caused by mouse movement along the y axis in degrees.
limit_y[0] is minimum, limit_y[1] is maximum.
:type: list (vector of 2 floats)
.. attribute:: angle
The current rotational offset caused by the mouse actuator in degrees.
:type: list (vector of 2 floats)