Sculpt: Sharpen Mesh Filter
This mesh filter sharpens and smooths the mesh based on its curvature, resulting in pinching hard edges and polishing flat surfaces. It fixes most of the artifacts of the voxel remesher and those produced when sculpting hard surfaces and stylized models with creasing and flattening brushes. It needs and accumulate_displacement step before each filter iteration which can't be multithreaded in an easy way (it would need something to sync the threads when modifying the data of neighbors in a different node), but this does not affect performance in a significant way. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7335
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@@ -1034,6 +1034,8 @@ class _defs_sculpt:
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if (props.type == "SURFACE_SMOOTH"):
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layout.prop(props, "surface_smooth_shape_preservation", expand=False)
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layout.prop(props, "surface_smooth_current_vertex", expand=False)
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if (props.type == "SHARPEN"):
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layout.prop(props, "sharpen_smooth_ratio", expand=False)
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return dict(
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idname="builtin.mesh_filter",
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