Fix #33188: AO pass wrong after recent change.

This commit is contained in:
Brecht Van Lommel
2012-11-15 21:32:05 +00:00
parent 7245745955
commit 7e97cd4b49

View File

@@ -339,7 +339,7 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample,
sample_cos_hemisphere(ao_N, bsdf_u, bsdf_v, &ao_D, &ao_pdf);
if(dot(sd.Ng, ao_D) > 0.0f && ao_pdf != 0.0f && average(ao_bsdf) != 0.0f) {
if(dot(sd.Ng, ao_D) > 0.0f && ao_pdf != 0.0f) {
Ray light_ray;
float3 ao_shadow;
@@ -517,7 +517,7 @@ __device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray
sample_cos_hemisphere(ao_N, bsdf_u, bsdf_v, &ao_D, &ao_pdf);
if(dot(sd.Ng, ao_D) > 0.0f && ao_pdf != 0.0f && average(ao_bsdf) != 0.0f) {
if(dot(sd.Ng, ao_D) > 0.0f && ao_pdf != 0.0f) {
Ray light_ray;
float3 ao_shadow;
@@ -725,7 +725,7 @@ __device float4 kernel_path_non_progressive(KernelGlobals *kg, RNG *rng, int sam
sample_cos_hemisphere(ao_N, bsdf_u, bsdf_v, &ao_D, &ao_pdf);
if(dot(sd.Ng, ao_D) > 0.0f && ao_pdf != 0.0f && average(ao_bsdf) != 0.0f) {
if(dot(sd.Ng, ao_D) > 0.0f && ao_pdf != 0.0f) {
Ray light_ray;
float3 ao_shadow;