Cycles: Fix BVH counter on mesh updates

This commit is contained in:
Sergey Sharybin
2015-04-09 22:23:59 +05:00
parent 851ea206d0
commit 7ea4163e1e

View File

@@ -1215,7 +1215,9 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
&progress,
i,
num_bvh));
i++;
if(!mesh->transform_applied) {
i++;
}
}
}