Cycles: Fix BVH counter on mesh updates
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@@ -1215,7 +1215,9 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
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&progress,
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&progress,
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i,
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i,
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num_bvh));
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num_bvh));
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i++;
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if(!mesh->transform_applied) {
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i++;
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}
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}
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}
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}
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}
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