Fix #32543: screw modifier with smooth shading disabled still had one segment
smooth shaded.
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@@ -857,7 +857,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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mp_new->loopstart = mpoly_index * 4;
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mp_new->loopstart = mpoly_index * 4;
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mp_new->totloop = 4;
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mp_new->totloop = 4;
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mp_new->flag = ME_SMOOTH;
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mp_new->flag = mpoly_flag;
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origindex[mpoly_index] = ORIGINDEX_NONE;
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origindex[mpoly_index] = ORIGINDEX_NONE;
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mp_new++;
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mp_new++;
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ml_new += 4;
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ml_new += 4;
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