BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts.
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@@ -172,7 +172,7 @@ General functions
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Restarts the current game by reloading the .blend file (the last saved version, not what is currently running).
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.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False)
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.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True)
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Converts the all of the datablocks of the given type from the given blend.
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@@ -186,6 +186,8 @@ General functions
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:type load_actions: bool
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:arg verbose: Whether or not to print debugging information (e.g., "SceneName: Scene")
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:type verbose: bool
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:arg load_scripts: Whether or not to load text datablocks as well (can be disabled for some extra security)
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:type load_scripts: bool
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.. function:: LibNew(name, type, data)
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