BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts.

This commit is contained in:
Mitchell Stokes
2012-07-22 22:58:12 +00:00
parent df3f3dff3b
commit 7fb85e1fb7
4 changed files with 13 additions and 9 deletions

View File

@@ -172,7 +172,7 @@ General functions
Restarts the current game by reloading the .blend file (the last saved version, not what is currently running).
.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False)
.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True)
Converts the all of the datablocks of the given type from the given blend.
@@ -186,6 +186,8 @@ General functions
:type load_actions: bool
:arg verbose: Whether or not to print debugging information (e.g., "SceneName: Scene")
:type verbose: bool
:arg load_scripts: Whether or not to load text datablocks as well (can be disabled for some extra security)
:type load_scripts: bool
.. function:: LibNew(name, type, data)