Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.

Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
This commit is contained in:
Campbell Barton
2009-02-25 12:07:51 +00:00
parent c77af31166
commit 7fffb0b630
15 changed files with 68 additions and 31 deletions

View File

@@ -2,6 +2,7 @@
Import ('env')
sources = env.Glob('*.cpp')
defs = []
incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
@@ -12,13 +13,17 @@ incs += ' #source/blender/blenkernel #source/blender #source/blender/include'
incs += ' #source/blender/makesdna #source/gameengine/Rasterizer #source/gameengine/GameLogic'
incs += ' #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Bullet #source/gameengine/Physics/Sumo'
incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
incs += ' #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Network/LoopBackNetwork'
incs += ' #intern/SoundSystem #source/blender/misc #source/blender/blenloader'
incs += ' #extern/glew/include #source/blender/gpu'
if env['WITH_BF_SOLID']:
incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/Fuzzics/include'
incs += ' ' + env['BF_SOLID_INC']
defs.append('USE_SUMO_SOLID')
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_SOLID_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
@@ -27,4 +32,4 @@ if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
cxxflags.append ('/O2')
env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , cxx_compileflags=cxxflags)
env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , cxx_compileflags=cxxflags)