Fix T76729: Particle Hair Get Occluded by Overlays
When using an external render engine Blender will still draw an OpenGL depth buffer for the overlay engine to work correctly. Particle systems were ignored, what lead to occluded hair and other artifacts. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7730
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Jeroen Bakker

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Submodule release/scripts/addons updated: 44c17b0116...590710871b
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