Fix T76729: Particle Hair Get Occluded by Overlays

When using an external render engine Blender will still draw an OpenGL
depth buffer for the overlay engine to work correctly. Particle systems
were ignored, what lead to occluded hair and other artifacts.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7730
This commit is contained in:
Jeroen Bakker
2020-05-14 12:42:52 +02:00
committed by Jeroen Bakker
parent a88316b4a6
commit 80fffba132
3 changed files with 22 additions and 2 deletions