Cycles Hair UI:

* Code cleanup, removed some unneeded code
* Moved "Cycles Hair Rendering" panel above "Cycles Hair settings"
* "Cycles Hair settings" panel is only visible when hair rendering ("use_curves") is enabled.
This commit is contained in:
Thomas Dinges
2012-12-28 16:25:41 +00:00
parent 357b02f65f
commit 81b371a451

View File

@@ -945,94 +945,89 @@ class CyclesParticle_PT_textures(CyclesButtonsPanel, Panel):
slot = part.texture_slots[part.active_texture_index]
layout.template_ID(slot, "texture", new="texture.new")
class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Settings"
bl_context = "particle"
@classmethod
def poll(cls, context):
psys = context.particle_system
device_type = context.user_preferences.system.compute_device_type
if context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE'):
if CyclesButtonsPanel.poll(context) and psys:
return True
return False
def draw(self, context):
layout = self.layout
psys = context.particle_settings
cpsys = psys.cycles
row = layout.row()
row.prop(cpsys, "shape", text="Shape")
row.prop(cpsys, "use_closetip", text="Close tip")
row = layout.row()
row.prop(cpsys, "root_width", text="Root Width multiplier")
row = layout.row()
row.prop(cpsys, "tip_width", text="Tip Width multiplier")
class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Rendering"
bl_context = "particle"
@classmethod
def poll(cls, context):
psys = context.particle_system
device_type = context.user_preferences.system.compute_device_type
if CyclesButtonsPanel.poll(context):
if context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE'):
return True
experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
return CyclesButtonsPanel.poll(context) and experimental and psys
return False
def draw_header(self, context):
cscene = context.scene.cycles_curves
self.layout.prop(cscene, "use_curves", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
csscene = scene.cycles_curves
cscene = scene.cycles_curves
layout.active = cscene.use_curves
layout.prop(cscene, "preset", text="Mode")
if cscene.preset == 'CUSTOM':
layout.prop(cscene, "primitive", text="Primitive")
if cscene.primitive == 'TRIANGLES':
layout.prop(cscene, "triangle_method", text="Method")
if cscene.triangle_method == 'TESSELATED':
layout.prop(cscene, "resolution", text="Resolution")
layout.prop(cscene, "use_smooth", text="Smooth")
elif cscene.primitive == 'LINE_SEGMENTS':
layout.prop(cscene, "use_backfacing", text="Check back-faces")
row = layout.row()
row.prop(csscene, "use_curves", text="Enable Cycles Hair")
row = layout.row()
row.prop(csscene, "preset", text="Mode")
row.prop(cscene, "use_encasing", text="Exclude encasing")
sub = row.row()
sub.active = cscene.use_encasing
sub.prop(cscene, "encasing_ratio", text="Ratio for encasing")
if csscene.preset == 'CUSTOM':
row = layout.row()
row.prop(csscene, "primitive", text="Primitive")
row = layout.row()
layout.prop(cscene, "line_method", text="Method")
layout.prop(cscene, "use_tangent_normal", text="Use tangent normal as default")
layout.prop(cscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
layout.prop(cscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
layout.prop(cscene, "interpolation", text="Interpolation")
if csscene.primitive == 'TRIANGLES':
row.prop(csscene, "triangle_method", text="Method")
if csscene.triangle_method == 'TESSELATED':
row = layout.row()
row.prop(csscene, "resolution", text="Resolution")
row.prop(cscene, "segments", text="Segments")
row.prop(cscene, "normalmix", text="Ray Mix")
row = layout.row()
row.prop(csscene, "use_smooth", text="Smooth")
elif csscene.primitive == 'LINE_SEGMENTS':
row.prop(csscene, "use_backfacing", text="Check back-faces")
row.prop(cscene, "use_cache", text="Export cache with children")
if cscene.use_cache:
row.prop(cscene, "use_parents", text="Include parents")
class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Settings"
bl_context = "particle"
@classmethod
def poll(cls, context):
use_curves = context.scene.cycles_curves.use_curves
device_type = context.user_preferences.system.compute_device_type
experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
return CyclesButtonsPanel.poll(context) and experimental and use_curves
def draw(self, context):
layout = self.layout
psys = context.particle_settings
cpsys = psys.cycles
row = layout.row()
row.prop(csscene, "use_encasing", text="Exclude encasing")
if csscene.use_encasing:
row.prop(csscene, "encasing_ratio", text="Ratio for encasing")
row.prop(cpsys, "shape", text="Shape")
row.prop(cpsys, "use_closetip", text="Close tip")
layout.label(text="Width multiplier:")
row = layout.row()
row.prop(csscene, "line_method", text="Method")
row = layout.row()
row.prop(csscene, "use_tangent_normal", text="Use tangent normal as default")
row = layout.row()
row.prop(csscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
row = layout.row()
row.prop(csscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
row = layout.row()
row.prop(csscene, "interpolation", text="Interpolation")
row = layout.row()
row.prop(csscene, "segments", text="Segments")
row = layout.row()
row.prop(csscene, "normalmix", text="Ray Mix")
row = layout.row()
row.prop(csscene, "use_cache", text="Export cache with children")
if csscene.use_cache:
row.prop(csscene, "use_parents", text="Include parents")
row.prop(cpsys, "root_width", text="Root")
row.prop(cpsys, "tip_width", text="Tip")
class CyclesScene_PT_simplify(CyclesButtonsPanel, Panel):
bl_label = "Simplify"