Cleanup: clang-format

This commit is contained in:
Campbell Barton
2020-06-01 15:04:30 +10:00
parent c71be9a552
commit 81c33f0ba7
4 changed files with 14 additions and 17 deletions

View File

@@ -155,4 +155,3 @@ if(WIN32)
)
endif()
endif()

View File

@@ -435,11 +435,8 @@ static void *seq_prefetch_frames(void *job)
seq_prefetch_update_depsgraph(pfjob);
AnimData *adt = BKE_animdata_from_id(&pfjob->context_cpy.scene->id);
BKE_animsys_evaluate_animdata(&pfjob->context_cpy.scene->id,
adt,
seq_prefetch_cfra(pfjob),
ADT_RECALC_ALL,
false);
BKE_animsys_evaluate_animdata(
&pfjob->context_cpy.scene->id, adt, seq_prefetch_cfra(pfjob), ADT_RECALC_ALL, false);
/* This is quite hacky solution:
* We need cross-reference original scene with copy for cache.

View File

@@ -562,7 +562,8 @@ short transform_orientation_matrix_get(bContext *C,
orientation_index_custom = orientation - V3D_ORIENT_CUSTOM;
}
return ED_transform_calc_orientation_from_type_ex(C,
return ED_transform_calc_orientation_from_type_ex(
C,
r_spacemtx,
/* extra args (can be accessed from context) */
t->scene,