BGE memleak fixed: mesh/material not deleted when switching scene

This commit is contained in:
Benoit Bolsee
2008-03-09 21:42:03 +00:00
parent ce7a21047f
commit 822e51bd2d
7 changed files with 128 additions and 46 deletions

View File

@@ -123,29 +123,29 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
delete (ipoList);
}
vector<KX_WorldInfo*>::iterator itw = m_worldinfos.begin();
vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator itw = m_worldinfos.begin();
while (itw != m_worldinfos.end()) {
delete (*itw);
delete (*itw).second;
itw++;
}
vector<RAS_IPolyMaterial*>::iterator itp = m_polymaterials.begin();
vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator itp = m_polymaterials.begin();
while (itp != m_polymaterials.end()) {
delete (*itp);
delete (*itp).second;
itp++;
}
// delete after RAS_IPolyMaterial
vector<BL_Material *>::iterator itmat = m_materials.begin();
vector<pair<KX_Scene*,BL_Material *> >::iterator itmat = m_materials.begin();
while (itmat != m_materials.end()) {
delete (*itmat);
delete (*itmat).second;
itmat++;
}
vector<RAS_MeshObject*>::iterator itm = m_meshobjects.begin();
vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator itm = m_meshobjects.begin();
while (itm != m_meshobjects.end()) {
delete (*itm);
delete (*itm).second;
itm++;
}
@@ -263,6 +263,9 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
Scene *blenderscene = GetSceneForName2(m_maggie, scenename);
e_PhysicsEngine physics_engine = UseBullet;
// hook for registration function during conversion.
m_currentScene = destinationscene;
destinationscene->SetSceneConverter(this);
if (blenderscene)
{
@@ -360,16 +363,90 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
m_alwaysUseExpandFraming
);
//These lookup are not needed during game
m_map_blender_to_gameactuator.clear();
m_map_blender_to_gamecontroller.clear();
m_map_blender_to_gameobject.clear();
m_map_mesh_to_gamemesh.clear();
//don't clear it yet, it is needed for the baking physics into ipo animation
//Clearing this lookup table has the effect of disabling the cache of meshes
//between scenes, even if they are shared in the blend file.
//This cache mecanism is buggy so I leave it disable and the memory leak
//that would result from this is fixed in RemoveScene()
m_map_mesh_to_gamemesh.clear();
//Don't clear this lookup, it is needed for the baking physics into ipo animation
//To avoid it's infinite grows, object will be unregister when they are deleted
//see KX_Scene::NewRemoveObject
//m_map_gameobject_to_blender.clear();
}
// This function removes all entities stored in the converter for that scene
// It should be used instead of direct delete scene
// Note that there was some provision for sharing entities (meshes...) between
// scenes but that is now disabled so all scene will have their own copy
// and we can delete them here. If the sharing is reactivated, change this code too..
// (see KX_BlenderSceneConverter::ConvertScene)
void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
{
int i, size;
// delete the scene first as it will stop the use of entities
delete scene;
// delete the entities of this scene
vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator worldit;
size = m_worldinfos.size();
for (i=0, worldit=m_worldinfos.begin(); i<size; ) {
if ((*worldit).first == scene) {
delete (*worldit).second;
*worldit = m_worldinfos.back();
m_worldinfos.pop_back();
size--;
} else {
i++;
worldit++;
}
}
vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator polymit;
size = m_polymaterials.size();
for (i=0, polymit=m_polymaterials.begin(); i<size; ) {
if ((*polymit).first == scene) {
delete (*polymit).second;
*polymit = m_polymaterials.back();
m_polymaterials.pop_back();
size--;
} else {
i++;
polymit++;
}
}
vector<pair<KX_Scene*,BL_Material*> >::iterator matit;
size = m_materials.size();
for (i=0, matit=m_materials.begin(); i<size; ) {
if ((*matit).first == scene) {
delete (*matit).second;
*matit = m_materials.back();
m_materials.pop_back();
size--;
} else {
i++;
matit++;
}
}
vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator meshit;
size = m_meshobjects.size();
for (i=0, meshit=m_meshobjects.begin(); i<size; ) {
if ((*meshit).first == scene) {
delete (*meshit).second;
*meshit = m_meshobjects.back();
m_meshobjects.pop_back();
size--;
} else {
i++;
meshit++;
}
}
}
// use blender materials
void KX_BlenderSceneConverter::SetMaterials(bool val)
@@ -385,7 +462,7 @@ bool KX_BlenderSceneConverter::GetMaterials()
void KX_BlenderSceneConverter::RegisterBlenderMaterial(BL_Material *mat)
{
m_materials.push_back(mat);
m_materials.push_back(pair<KX_Scene*,BL_Material *>(m_currentScene,mat));
}
@@ -406,6 +483,11 @@ void KX_BlenderSceneConverter::RegisterGameObject(
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
}
void KX_BlenderSceneConverter::UnregisterGameObject(
KX_GameObject *gameobject)
{
m_map_gameobject_to_blender.remove(CHashedPtr(gameobject));
}
KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
@@ -433,7 +515,7 @@ void KX_BlenderSceneConverter::RegisterGameMesh(
struct Mesh *for_blendermesh)
{
m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh);
m_meshobjects.push_back(gamemesh);
m_meshobjects.push_back(pair<KX_Scene*,RAS_MeshObject*>(m_currentScene,gamemesh));
}
@@ -458,7 +540,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh(
void KX_BlenderSceneConverter::RegisterPolyMaterial(RAS_IPolyMaterial *polymat)
{
m_polymaterials.push_back(polymat);
m_polymaterials.push_back(pair<KX_Scene*,RAS_IPolyMaterial*>(m_currentScene,polymat));
}
@@ -523,7 +605,7 @@ SCA_IController *KX_BlenderSceneConverter::FindGameController(
void KX_BlenderSceneConverter::RegisterWorldInfo(
KX_WorldInfo *worldinfo)
{
m_worldinfos.push_back(worldinfo);
m_worldinfos.push_back(pair<KX_Scene*,KX_WorldInfo*>(m_currentScene,worldinfo));
}
/*