Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results. - lift is now applied non linear (was being added to the color) - change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template). - sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change. This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
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@@ -38,7 +38,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
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col.operator("ptcache.remove", icon='ZOOMOUT', text="")
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row = layout.row()
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if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
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if cachetype in ('PSYS', 'HAIR', 'SMOKE'):
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row.prop(cache, "external")
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if cache.external:
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