Cleanup: pep8
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@@ -31,7 +31,10 @@ __all__ = (
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import bpy
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from bpy.props import BoolProperty, FloatVectorProperty
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from bpy.props import (
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BoolProperty,
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FloatVectorProperty,
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)
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def add_object_align_init(context, operator):
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@@ -171,7 +174,7 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
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obj_act.select = True
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scene.update() # apply location
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#scene.objects.active = obj_new
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# scene.objects.active = obj_new
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bpy.ops.object.join() # join into the active.
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if obdata:
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@@ -287,7 +290,8 @@ def world_to_camera_view(scene, obj, coord):
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Returns the camera space coords for a 3d point.
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(also known as: normalized device coordinates - NDC).
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Where (0, 0) is the bottom left and (1, 1) is the top right of the camera frame.
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Where (0, 0) is the bottom left and (1, 1)
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is the top right of the camera frame.
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values outside 0-1 are also supported.
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A negative 'z' value means the point is behind the camera.
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@@ -300,7 +304,8 @@ def world_to_camera_view(scene, obj, coord):
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:type obj: :class:`bpy.types.Object`
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:arg coord: World space location.
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:type coord: :class:`mathutils.Vector`
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:return: a vector where X and Y map to the view plane and Z is the depth on the view axis.
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:return: a vector where X and Y map to the view plane and
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Z is the depth on the view axis.
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:rtype: :class:`mathutils.Vector`
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"""
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from mathutils import Vector
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