Cleanup: pep8

This commit is contained in:
Campbell Barton
2015-05-17 17:17:31 +10:00
parent 02cbc3c1e0
commit 847ec075eb
11 changed files with 49 additions and 25 deletions

View File

@@ -31,7 +31,10 @@ __all__ = (
import bpy
from bpy.props import BoolProperty, FloatVectorProperty
from bpy.props import (
BoolProperty,
FloatVectorProperty,
)
def add_object_align_init(context, operator):
@@ -171,7 +174,7 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
obj_act.select = True
scene.update() # apply location
#scene.objects.active = obj_new
# scene.objects.active = obj_new
bpy.ops.object.join() # join into the active.
if obdata:
@@ -287,7 +290,8 @@ def world_to_camera_view(scene, obj, coord):
Returns the camera space coords for a 3d point.
(also known as: normalized device coordinates - NDC).
Where (0, 0) is the bottom left and (1, 1) is the top right of the camera frame.
Where (0, 0) is the bottom left and (1, 1)
is the top right of the camera frame.
values outside 0-1 are also supported.
A negative 'z' value means the point is behind the camera.
@@ -300,7 +304,8 @@ def world_to_camera_view(scene, obj, coord):
:type obj: :class:`bpy.types.Object`
:arg coord: World space location.
:type coord: :class:`mathutils.Vector`
:return: a vector where X and Y map to the view plane and Z is the depth on the view axis.
:return: a vector where X and Y map to the view plane and
Z is the depth on the view axis.
:rtype: :class:`mathutils.Vector`
"""
from mathutils import Vector