dont draw face dots when solidtex is enabled - added a macro to check this.

relax pose was crashing - missing a check.
This commit is contained in:
Campbell Barton
2007-12-05 10:52:14 +00:00
parent aa39d56692
commit 8493fa986b
4 changed files with 14 additions and 9 deletions

View File

@@ -313,7 +313,16 @@ extern Object workob;
#define OB_TEXTURE 5 #define OB_TEXTURE 5
/* this condition has been made more complex since editmode can draw textures */ /* this condition has been made more complex since editmode can draw textures */
#define CHECK_OB_DRAWTEXTURE(vd, dt) ((vd->drawtype==OB_TEXTURE && dt>OB_SOLID) || (vd->drawtype==OB_SOLID && vd->flag2 & V3D_SOLID_TEX)) #define CHECK_OB_DRAWTEXTURE(vd, dt) \
((vd->drawtype==OB_TEXTURE && dt>OB_SOLID) || \
(vd->drawtype==OB_SOLID && vd->flag2 & V3D_SOLID_TEX))
#define CHECK_OB_DRAWFACEDOT(sce, vd, dt) \
( (sce->selectmode & SCE_SELECT_FACE) && \
(vd->drawtype<=OB_SOLID) && \
(((vd->drawtype==OB_SOLID) && (dt>=OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX) && (vd->flag & V3D_ZBUF_SELECT)) == 0) \
)
/* dtx: flags, char! */ /* dtx: flags, char! */
#define OB_AXIS 2 #define OB_AXIS 2

View File

@@ -1698,9 +1698,7 @@ static void draw_em_fancy_verts(EditMesh *em, DerivedMesh *cageDM, EditVert *eve
draw_dm_verts(cageDM, sel, eve_act); draw_dm_verts(cageDM, sel, eve_act);
} }
if( (G.scene->selectmode & SCE_SELECT_FACE) && if( CHECK_OB_DRAWFACEDOT(G.scene, G.vd, G.obedit->dt) ) {
(G.vd->drawtype<=OB_SOLID)
) {
glPointSize(fsize); glPointSize(fsize);
glColor4ubv((GLubyte *)fcol); glColor4ubv((GLubyte *)fcol);
draw_dm_face_centers(cageDM, sel); draw_dm_face_centers(cageDM, sel);
@@ -5329,9 +5327,7 @@ static int bbs_mesh_solid_EM(DerivedMesh *dm, int facecol)
if (facecol) { if (facecol) {
dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(long) 1, 0); dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(long) 1, 0);
if( (G.scene->selectmode & SCE_SELECT_FACE) && if( CHECK_OB_DRAWFACEDOT(G.scene, G.vd, G.obedit->dt) ) {
(G.vd->drawtype<=OB_SOLID)
) {
glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE)); glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE));
bglBegin(GL_POINTS); bglBegin(GL_POINTS);

View File

@@ -714,7 +714,7 @@ static void unified_select_draw(EditVert *eve, EditEdge *eed, EditFace *efa)
} }
} }
if(G.scene->selectmode & SCE_SELECT_FACE && (G.vd->drawtype!=OB_TEXTURE)) { if( CHECK_OB_DRAWFACEDOT(G.scene, G.vd, G.obedit->dt) ) {
if(efa->fgonf==0) { if(efa->fgonf==0) {
glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE)); glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE));
BIF_ThemeColor((efa->f & SELECT)?TH_FACE_DOT:TH_WIRE); BIF_ThemeColor((efa->f & SELECT)?TH_FACE_DOT:TH_WIRE);

View File

@@ -1168,7 +1168,7 @@ void pose_relax()
if(pchan->bone->flag & BONE_SELECTED) { if(pchan->bone->flag & BONE_SELECTED) {
/* do we have an ipo curve? */ /* do we have an ipo curve? */
achan= get_action_channel(act, pchan->name); achan= get_action_channel(act, pchan->name);
if(achan->ipo) { if(achan && achan->ipo) {
/*calc_ipo(achan->ipo, ctime);*/ /*calc_ipo(achan->ipo, ctime);*/
do_loc += pose_relax_icu(find_ipocurve(achan->ipo, AC_LOC_X), framef, &pchan->loc[0], NULL, NULL); do_loc += pose_relax_icu(find_ipocurve(achan->ipo, AC_LOC_X), framef, &pchan->loc[0], NULL, NULL);
do_loc += pose_relax_icu(find_ipocurve(achan->ipo, AC_LOC_Y), framef, &pchan->loc[1], NULL, NULL); do_loc += pose_relax_icu(find_ipocurve(achan->ipo, AC_LOC_Y), framef, &pchan->loc[1], NULL, NULL);