Fix [#35127] Layout -> Frame doen't exist anymore

This commit is contained in:
Thomas Dinges
2013-04-28 13:02:46 +00:00
parent 8cd455f9b4
commit 85a4938c10

View File

@@ -101,6 +101,7 @@ shader_node_categories = [
]), ]),
ShaderOldNodeCategory("SH_GROUP", "Group", items=shader_node_group_items), ShaderOldNodeCategory("SH_GROUP", "Group", items=shader_node_group_items),
ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[ ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
]), ]),
# New Shader Nodes (Cycles) # New Shader Nodes (Cycles)
@@ -183,6 +184,7 @@ shader_node_categories = [
]), ]),
ShaderNewNodeCategory("SH_NEW_GROUP", "Group", items=shader_node_group_items), ShaderNewNodeCategory("SH_NEW_GROUP", "Group", items=shader_node_group_items),
ShaderNewNodeCategory("SH_NEW_LAYOUT", "Layout", items=[ ShaderNewNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
]), ]),
] ]
@@ -287,6 +289,7 @@ compositor_node_categories = [
]), ]),
CompositorNodeCategory("CMP_GROUP", "Group", items=compositor_node_group_items), CompositorNodeCategory("CMP_GROUP", "Group", items=compositor_node_group_items),
CompositorNodeCategory("CMP_LAYOUT", "Layout", items = [ CompositorNodeCategory("CMP_LAYOUT", "Layout", items = [
NodeItem("NodeFrame"),
NodeItem("CompositorNodeSwitch"), NodeItem("CompositorNodeSwitch"),
]), ]),
] ]
@@ -341,6 +344,7 @@ texture_node_categories = [
]), ]),
TextureNodeCategory("TEX_GROUP", "Group", items=texture_node_group_items), TextureNodeCategory("TEX_GROUP", "Group", items=texture_node_group_items),
TextureNodeCategory("TEX_LAYOUT", "Layout", items = [ TextureNodeCategory("TEX_LAYOUT", "Layout", items = [
NodeItem("NodeFrame"),
]), ]),
] ]