ndof button handling improvements: Spaceball5000's A,B,C buttons can now be keymapped, ndof modifiers (shift,alt,etc.) are almost ready but still hardcoded to act like keyboard for now. added a check to prevent crash on Linux when device is plugged in after blender starts. also fixed a bug introduced by my last commit that affected the SpaceTraveler and serial devices.
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@@ -135,10 +135,10 @@ static const NDOF_ButtonT SpaceExplorer_HID_map[] = {
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NDOF_BUTTON_LEFT,
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NDOF_BUTTON_RIGHT,
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NDOF_BUTTON_FRONT,
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NDOF_BUTTON_ESC, // esc key
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NDOF_BUTTON_ALT, // alt key
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NDOF_BUTTON_SHIFT, // shift key
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NDOF_BUTTON_CTRL, // ctrl key
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NDOF_BUTTON_ESC,
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NDOF_BUTTON_ALT,
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NDOF_BUTTON_SHIFT,
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NDOF_BUTTON_CTRL,
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NDOF_BUTTON_FIT,
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NDOF_BUTTON_MENU,
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NDOF_BUTTON_PLUS,
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@@ -159,10 +159,10 @@ static const NDOF_ButtonT SpacePilot_HID_map[] = {
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NDOF_BUTTON_LEFT,
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NDOF_BUTTON_RIGHT,
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NDOF_BUTTON_FRONT,
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NDOF_BUTTON_ESC, // esc key
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NDOF_BUTTON_ALT, // alt key
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NDOF_BUTTON_SHIFT, // shift key
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NDOF_BUTTON_CTRL, // ctrl key
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NDOF_BUTTON_ESC,
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NDOF_BUTTON_ALT,
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NDOF_BUTTON_SHIFT,
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NDOF_BUTTON_CTRL,
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NDOF_BUTTON_FIT,
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NDOF_BUTTON_MENU,
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NDOF_BUTTON_PLUS,
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@@ -187,10 +187,12 @@ static const NDOF_ButtonT Generic_HID_map[] = {
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NDOF_BUTTON_C
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};
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static const int genericButtonCount = sizeof(Generic_HID_map) / sizeof(NDOF_ButtonT);
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GHOST_NDOFManager::GHOST_NDOFManager(GHOST_System& sys)
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: m_system(sys)
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, m_deviceType(NDOF_UnknownDevice) // each platform has its own device detection code
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, m_buttonCount(0)
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, m_buttonCount(genericButtonCount)
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, m_buttonMask(0)
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, m_hidMap(Generic_HID_map)
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, m_buttons(0)
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@@ -218,7 +220,7 @@ bool GHOST_NDOFManager::setDevice(unsigned short vendor_id, unsigned short produ
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m_deviceType = NDOF_UnknownDevice;
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m_hidMap = Generic_HID_map;
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m_buttonCount = sizeof(Generic_HID_map) / sizeof(NDOF_ButtonT);
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m_buttonCount = genericButtonCount;
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m_buttonMask = 0;
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// "mystery device" owners can help build a HID_map for their hardware
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@@ -264,13 +266,11 @@ bool GHOST_NDOFManager::setDevice(unsigned short vendor_id, unsigned short produ
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m_buttonCount = 21;
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m_hidMap = SpacePilot_HID_map;
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break;
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case 0xC621:
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puts("ndof: using Spaceball 5000");
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m_deviceType = NDOF_Spaceball5000;
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m_buttonCount = 12;
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break;
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case 0xC623:
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puts("ndof: using SpaceTraveler");
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m_deviceType = NDOF_SpaceTraveler;
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@@ -311,15 +311,8 @@ void GHOST_NDOFManager::updateRotation(short r[3], GHOST_TUns64 time)
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void GHOST_NDOFManager::sendButtonEvent(NDOF_ButtonT button, bool press, GHOST_TUns64 time, GHOST_IWindow* window)
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{
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if (button == NDOF_BUTTON_NONE) {
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// just being exceptionally cautious...
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// air-tight button masking and proper function key emulation
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// should guarantee we never get to this point
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#ifdef DEBUG_NDOF_BUTTONS
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printf("discarding NDOF_BUTTON_NONE (should not escape the NDOF manager)\n");
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#endif
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return;
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}
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GHOST_ASSERT(button > NDOF_BUTTON_NONE && button < NDOF_BUTTON_LAST,
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"rogue button trying to escape NDOF manager");
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GHOST_EventNDOFButton* event = new GHOST_EventNDOFButton(time, window);
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GHOST_TEventNDOFButtonData* data = (GHOST_TEventNDOFButtonData*) event->getData();
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@@ -351,15 +344,18 @@ void GHOST_NDOFManager::updateButton(int button_number, bool press, GHOST_TUns64
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GHOST_IWindow* window = m_system.getWindowManager()->getActiveWindow();
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#ifdef DEBUG_NDOF_BUTTONS
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if (m_deviceType != NDOF_UnknownDevice)
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printf("ndof: button %d -> ", button_number);
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printf("ndof: button %d -> ", button_number);
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#endif
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NDOF_ButtonT button = m_hidMap[button_number];
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NDOF_ButtonT button = (button_number < m_buttonCount) ? m_hidMap[button_number] : NDOF_BUTTON_NONE;
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switch (button)
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{
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case NDOF_BUTTON_NONE: break;
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case NDOF_BUTTON_NONE:
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#ifdef DEBUG_NDOF_BUTTONS
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printf("discarded\n");
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#endif
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break;
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case NDOF_BUTTON_ESC: sendKeyEvent(GHOST_kKeyEsc, press, time, window); break;
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case NDOF_BUTTON_ALT: sendKeyEvent(GHOST_kKeyLeftAlt, press, time, window); break;
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case NDOF_BUTTON_SHIFT: sendKeyEvent(GHOST_kKeyLeftShift, press, time, window); break;
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