This patch spawns from this game engine issue:

[#7113] GE crash pressing as soon as P on 64 bit


Note:         glext.h has been removed from the source
        If you get errors compiling with it you have 2 options
                download/install 	glext.h        (preferred method)
                or set WITH_BF_GLEXT=false
        If your a user and having problems with game engine try
                setting the env var: WITHOUT_GLEXT 1

Kent
This commit is contained in:
Kent Mein
2008-04-16 17:40:59 +00:00
parent d482b3285c
commit 867e12836b
23 changed files with 790 additions and 7198 deletions

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@@ -36,6 +36,7 @@
#endif
#include <signal.h>
#include <stdlib.h>
#ifdef WIN32
// don't show stl-warnings
@@ -160,15 +161,17 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
bool usemat = false;
#ifdef GL_ARB_multitexture
if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
int unitmax=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
//std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
} else {
bgl::max_texture_units = 0;
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
int unitmax=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
//std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
} else {
bgl::max_texture_units = 0;
}
}
#endif

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@@ -186,28 +186,30 @@ void BL_RenderText(int mode,const char* textstr,int textlen,struct MTFace* tface
void DisableForText()
{
if(glIsEnabled(GL_BLEND))
glDisable(GL_BLEND);
if(glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
if(glIsEnabled(GL_LIGHTING)) {
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
}
#ifdef GL_ARB_multitexture
for(int i=0; i<MAXTEX; i++) {
if(bgl::RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
for(int i=0; i<MAXTEX; i++) {
if(bgl::RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
#ifdef GL_ARB_texture_cube_map
if(bgl::RAS_EXT_support._ARB_texture_cube_map)
if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
if(bgl::RAS_EXT_support._ARB_texture_cube_map)
if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
#endif
if(glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
if(glIsEnabled(GL_TEXTURE_2D)) glDisable(GL_TEXTURE_2D);
}
} else {
if(glIsEnabled(GL_TEXTURE_2D)) glDisable(GL_TEXTURE_2D);
}
#else//GL_ARB_multitexture
if(glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
if(glIsEnabled(GL_TEXTURE_2D)) glDisable(GL_TEXTURE_2D);
#endif
}

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@@ -73,5 +73,9 @@ ifeq ($(OS),windows)
CPPFLAGS += -I../../blender
endif
ifeq ($(WITH_BF_GLEXT),true)
CPPFLAGS += -DWITH_GLEXT
endif
CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)

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@@ -25,4 +25,7 @@ cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
if env['WITH_BF_GLEXT'] == 1:
env['CPPFLAGS'].append('-DWITH_GLEXT')
env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags)

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@@ -73,6 +73,10 @@ CPPFLAGS += -I../../../gameengine/Rasterizer/RAS_OpenGLRasterizer
CPPFLAGS += -I../../../gameengine/Physics/Sumo
CPPFLAGS += -I../../../gameengine/Physics/common
ifeq ($(WITH_BF_GLEXT),true)
CPPFLAGS += -DWITH_GLEXT
endif
###############################
SOURCEDIR = source/gameengine/GamePlayer/common

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@@ -57,6 +57,7 @@
#include <iostream>
#include <MT_assert.h>
#include <stdlib.h>
/**********************************
* Begin Blender include block
@@ -509,20 +510,25 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool useVertexArrays = SYS_GetCommandLineInt(syshandle,"vertexarrays",1) != 0;
bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DIAPLAY_LISTS) != 0);
#ifdef GL_ARB_multitexture
int gameflag =(G.fileflags & G_FILE_GAME_MAT);
// ----------------------------------
if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", gameflag) != 0);
int unitmax=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
//std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
int gameflag =(G.fileflags & G_FILE_GAME_MAT);
if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", gameflag) != 0);
int unitmax=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
//std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
} else {
bgl::max_texture_units = 0;
}
} else {
bgl::max_texture_units = 0;
m_blendermat=0;
}
#else
m_blendermat=0;
m_blendermat=0;
#endif//GL_ARB_multitexture
// ----------------------------------

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@@ -80,4 +80,7 @@ CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_GHOST)/include
CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
ifeq ($(WITH_BF_GLEXT),true)
CPPFLAGS += -DWITH_GLEXT
endif

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@@ -46,4 +46,8 @@ cflags = []
if env['OURPLATFORM']=='win32-vc':
cflags = ['/GR']
if env['WITH_BF_GLEXT'] == 1:
env['CPPFLAGS'].append('-DWITH_GLEXT')
env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)

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@@ -17,6 +17,7 @@
#include <iostream>
#include <map>
#include <stdlib.h>
#include "BL_Material.h"
#include "BL_Texture.h"
@@ -360,10 +361,13 @@ unsigned int BL_Texture::GetTextureType() const
int BL_Texture::GetMaxUnits()
{
GLint unit=0;
#ifdef GL_ARB_multitexture
if(RAS_EXT_support._ARB_multitexture) {
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
return (MAXTEX>=unit?unit:MAXTEX);
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
if(RAS_EXT_support._ARB_multitexture) {
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
return (MAXTEX>=unit?unit:MAXTEX);
}
}
#endif
return 0;
@@ -371,28 +375,33 @@ int BL_Texture::GetMaxUnits()
void BL_Texture::ActivateFirst()
{
#ifdef GL_ARB_multitexture
if(RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
if(RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
}
#endif
}
void BL_Texture::ActivateUnit(int unit)
{
#ifdef GL_ARB_multitexture
if(RAS_EXT_support._ARB_multitexture)
if(unit <= MAXTEX)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+unit);
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
if(RAS_EXT_support._ARB_multitexture)
if(unit <= MAXTEX)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+unit);
}
#endif
}
void BL_Texture::DisableUnit()
{
#ifdef GL_ARB_multitexture
if(RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
if(RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
}
#endif
@@ -420,52 +429,54 @@ void BL_Texture::DisableUnit()
void BL_Texture::DisableAllTextures()
{
#ifdef GL_ARB_multitexture
glDisable(GL_BLEND);
for(int i=0; i<MAXTEX; i++) {
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
glDisable(GL_BLEND);
for(int i=0; i<MAXTEX; i++) {
if(RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
if(RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
}
if(RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
#endif
}
void BL_Texture::ActivateTexture()
{
#ifdef GL_ARB_multitexture
if(RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
if(RAS_EXT_support._ARB_multitexture)
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
#ifdef GL_ARB_texture_cube_map
if (mType == GL_TEXTURE_CUBE_MAP_ARB && RAS_EXT_support._ARB_texture_cube_map)
{
glBindTexture( GL_TEXTURE_CUBE_MAP_ARB, mTexture );
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
}
else
if (mType == GL_TEXTURE_CUBE_MAP_ARB && RAS_EXT_support._ARB_texture_cube_map)
{
glBindTexture( GL_TEXTURE_CUBE_MAP_ARB, mTexture );
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
} else
#endif
{
{
#ifdef GL_ARB_texture_cube_map
if(RAS_EXT_support._ARB_texture_cube_map )
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
#endif
#ifdef GL_ARB_texture_cube_map
if(RAS_EXT_support._ARB_texture_cube_map )
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
#endif
glBindTexture( GL_TEXTURE_2D, mTexture );
glEnable(GL_TEXTURE_2D);
glBindTexture( GL_TEXTURE_2D, mTexture );
glEnable(GL_TEXTURE_2D);
}
}
#endif
}

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@@ -51,6 +51,8 @@
/* #endif */
#endif
#include <stdlib.h>
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
@@ -335,16 +337,18 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
pprint("");
}
#endif
#ifdef GL_ARB_multitexture
support = ext._ARB_multitexture;
count = 1;
pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
if(support){
pprint(" ----------Details----------");
int units=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
pprint(" Max texture units available. " << units);
pprint("");
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
support = ext._ARB_multitexture;
count = 1;
pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
if(support){
pprint(" ----------Details----------");
int units=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
pprint(" Max texture units available. " << units);
pprint("");
}
}
#endif
#ifdef GL_ARB_texture_env_combine

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@@ -65,6 +65,11 @@ CPPFLAGS += -I../../blender/makesdna
CPPFLAGS += -I../../blender/imbuf
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
ifeq ($(WITH_BF_GLEXT),true)
CPPFLAGS += -DWITH_GLEXT
endif
###########################
SOURCEDIR = source/gameengine/Ketsji

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@@ -25,6 +25,9 @@ if env['OURPLATFORM'] == 'win32-vc':
cflags.append('/GR')
cflags.append('/Ox')
if env['WITH_BF_GLEXT'] == 1:
env['CPPFLAGS'].append('-DWITH_GLEXT')
incs += ' ' + env['BF_SOLID_INC']
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_SDL_INC']

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@@ -45,6 +45,11 @@ CPPFLAGS += -I../../kernel/gen_system
ifeq ($(OS),darwin)
CPPFLAGS += -fpascal-strings
endif
ifeq ($(WITH_BF_GLEXT),true)
CPPFLAGS += -DWITH_GLEXT
endif
###############
SOURCEDIR = source/gameengine/Rasterizer

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@@ -47,3 +47,7 @@ CPPFLAGS += -I..
ifeq ($(OS),darwin)
CPPFLAGS += -fpascal-strings
endif
ifeq ($(WITH_BF_GLEXT),true)
CPPFLAGS += -DWITH_GLEXT
endif

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@@ -61,6 +61,7 @@
#include <iostream>
#include <algorithm>
#include <bitset>
#include <stdlib.h>
#include "STR_String.h"
@@ -333,43 +334,42 @@ PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
BL_EXTInfo RAS_EXT_support;
#ifdef GL_ARB_multitexture
int max_texture_units = 2;
PFNGLACTIVETEXTUREARBPROC blActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC blClientActiveTextureARB;
PFNGLMULTITEXCOORD1DARBPROC blMultiTexCoord1dARB;
PFNGLMULTITEXCOORD1DVARBPROC blMultiTexCoord1dvARB;
PFNGLMULTITEXCOORD1FARBPROC blMultiTexCoord1fARB;
PFNGLMULTITEXCOORD1FVARBPROC blMultiTexCoord1fvARB;
PFNGLMULTITEXCOORD1IARBPROC blMultiTexCoord1iARB;
PFNGLMULTITEXCOORD1IVARBPROC blMultiTexCoord1ivARB;
PFNGLMULTITEXCOORD1SARBPROC blMultiTexCoord1sARB;
PFNGLMULTITEXCOORD1SVARBPROC blMultiTexCoord1svARB;
PFNGLMULTITEXCOORD2DARBPROC blMultiTexCoord2dARB;
PFNGLMULTITEXCOORD2DVARBPROC blMultiTexCoord2dvARB;
PFNGLMULTITEXCOORD2FARBPROC blMultiTexCoord2fARB;
PFNGLMULTITEXCOORD2FVARBPROC blMultiTexCoord2fvARB;
PFNGLMULTITEXCOORD2IARBPROC blMultiTexCoord2iARB;
PFNGLMULTITEXCOORD2IVARBPROC blMultiTexCoord2ivARB;
PFNGLMULTITEXCOORD2SARBPROC blMultiTexCoord2sARB;
PFNGLMULTITEXCOORD2SVARBPROC blMultiTexCoord2svARB;
PFNGLMULTITEXCOORD3DARBPROC blMultiTexCoord3dARB;
PFNGLMULTITEXCOORD3DVARBPROC blMultiTexCoord3dvARB;
PFNGLMULTITEXCOORD3FARBPROC blMultiTexCoord3fARB;
PFNGLMULTITEXCOORD3FVARBPROC blMultiTexCoord3fvARB;
PFNGLMULTITEXCOORD3IARBPROC blMultiTexCoord3iARB;
PFNGLMULTITEXCOORD3IVARBPROC blMultiTexCoord3ivARB;
PFNGLMULTITEXCOORD3SARBPROC blMultiTexCoord3sARB;
PFNGLMULTITEXCOORD3SVARBPROC blMultiTexCoord3svARB;
PFNGLMULTITEXCOORD4DARBPROC blMultiTexCoord4dARB;
PFNGLMULTITEXCOORD4DVARBPROC blMultiTexCoord4dvARB;
PFNGLMULTITEXCOORD4FARBPROC blMultiTexCoord4fARB;
PFNGLMULTITEXCOORD4FVARBPROC blMultiTexCoord4fvARB;
PFNGLMULTITEXCOORD4IARBPROC blMultiTexCoord4iARB;
PFNGLMULTITEXCOORD4IVARBPROC blMultiTexCoord4ivARB;
PFNGLMULTITEXCOORD4SARBPROC blMultiTexCoord4sARB;
PFNGLMULTITEXCOORD4SVARBPROC blMultiTexCoord4svARB;
PFNGLACTIVETEXTUREARBPROC blActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC blClientActiveTextureARB;
PFNGLMULTITEXCOORD1DARBPROC blMultiTexCoord1dARB;
PFNGLMULTITEXCOORD1DVARBPROC blMultiTexCoord1dvARB;
PFNGLMULTITEXCOORD1FARBPROC blMultiTexCoord1fARB;
PFNGLMULTITEXCOORD1FVARBPROC blMultiTexCoord1fvARB;
PFNGLMULTITEXCOORD1IARBPROC blMultiTexCoord1iARB;
PFNGLMULTITEXCOORD1IVARBPROC blMultiTexCoord1ivARB;
PFNGLMULTITEXCOORD1SARBPROC blMultiTexCoord1sARB;
PFNGLMULTITEXCOORD1SVARBPROC blMultiTexCoord1svARB;
PFNGLMULTITEXCOORD2DARBPROC blMultiTexCoord2dARB;
PFNGLMULTITEXCOORD2DVARBPROC blMultiTexCoord2dvARB;
PFNGLMULTITEXCOORD2FARBPROC blMultiTexCoord2fARB;
PFNGLMULTITEXCOORD2FVARBPROC blMultiTexCoord2fvARB;
PFNGLMULTITEXCOORD2IARBPROC blMultiTexCoord2iARB;
PFNGLMULTITEXCOORD2IVARBPROC blMultiTexCoord2ivARB;
PFNGLMULTITEXCOORD2SARBPROC blMultiTexCoord2sARB;
PFNGLMULTITEXCOORD2SVARBPROC blMultiTexCoord2svARB;
PFNGLMULTITEXCOORD3DARBPROC blMultiTexCoord3dARB;
PFNGLMULTITEXCOORD3DVARBPROC blMultiTexCoord3dvARB;
PFNGLMULTITEXCOORD3FARBPROC blMultiTexCoord3fARB;
PFNGLMULTITEXCOORD3FVARBPROC blMultiTexCoord3fvARB;
PFNGLMULTITEXCOORD3IARBPROC blMultiTexCoord3iARB;
PFNGLMULTITEXCOORD3IVARBPROC blMultiTexCoord3ivARB;
PFNGLMULTITEXCOORD3SARBPROC blMultiTexCoord3sARB;
PFNGLMULTITEXCOORD3SVARBPROC blMultiTexCoord3svARB;
PFNGLMULTITEXCOORD4DARBPROC blMultiTexCoord4dARB;
PFNGLMULTITEXCOORD4DVARBPROC blMultiTexCoord4dvARB;
PFNGLMULTITEXCOORD4FARBPROC blMultiTexCoord4fARB;
PFNGLMULTITEXCOORD4FVARBPROC blMultiTexCoord4fvARB;
PFNGLMULTITEXCOORD4IARBPROC blMultiTexCoord4iARB;
PFNGLMULTITEXCOORD4IVARBPROC blMultiTexCoord4ivARB;
PFNGLMULTITEXCOORD4SARBPROC blMultiTexCoord4sARB;
PFNGLMULTITEXCOORD4SVARBPROC blMultiTexCoord4svARB;
#endif
#ifdef GL_ARB_shader_objects
@@ -497,50 +497,51 @@ static void LinkExtensions()
}
#endif
#ifdef GL_ARB_multitexture
if (QueryExtension("GL_ARB_multitexture"))
{
bgl::blActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
bgl::blClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
bgl::blMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
bgl::blMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
bgl::blMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
bgl::blMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
bgl::blMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
bgl::blMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
bgl::blMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
bgl::blMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
bgl::blMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
bgl::blMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
bgl::blMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
bgl::blMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
bgl::blMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
bgl::blMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
bgl::blMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
bgl::blMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
bgl::blMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
bgl::blMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
bgl::blMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
bgl::blMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
bgl::blMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
bgl::blMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
bgl::blMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
bgl::blMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
bgl::blMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
bgl::blMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
bgl::blMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
bgl::blMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
bgl::blMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
bgl::blMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
bgl::blMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
bgl::blMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
if (bgl::blActiveTextureARB && bgl::blClientActiveTextureARB && bgl::blMultiTexCoord1dARB && bgl::blMultiTexCoord1dvARB && bgl::blMultiTexCoord1fARB && bgl::blMultiTexCoord1fvARB && bgl::blMultiTexCoord1iARB && bgl::blMultiTexCoord1ivARB && bgl::blMultiTexCoord1sARB && bgl::blMultiTexCoord1svARB && bgl::blMultiTexCoord2dARB && bgl::blMultiTexCoord2dvARB && bgl::blMultiTexCoord2fARB && bgl::blMultiTexCoord2fvARB && bgl::blMultiTexCoord2iARB && bgl::blMultiTexCoord2ivARB && bgl::blMultiTexCoord2sARB && bgl::blMultiTexCoord2svARB && bgl::blMultiTexCoord3dARB && bgl::blMultiTexCoord3dvARB && bgl::blMultiTexCoord3fARB && bgl::blMultiTexCoord3fvARB && bgl::blMultiTexCoord3iARB && bgl::blMultiTexCoord3ivARB && bgl::blMultiTexCoord3sARB && bgl::blMultiTexCoord3svARB && bgl::blMultiTexCoord4dARB && bgl::blMultiTexCoord4dvARB && bgl::blMultiTexCoord4fARB && bgl::blMultiTexCoord4fvARB && bgl::blMultiTexCoord4iARB && bgl::blMultiTexCoord4ivARB && bgl::blMultiTexCoord4sARB && bgl::blMultiTexCoord4svARB) {
EnableExtension(_GL_ARB_multitexture);
RAS_EXT_support._ARB_multitexture = 1;
if (doDebugMessages)
std::cout << "Enabled GL_ARB_multitexture" << std::endl;
} else {
std::cout << "ERROR: GL_ARB_multitexture implementation is broken!" << std::endl;
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
if (QueryExtension("GL_ARB_multitexture")) {
bgl::blActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
bgl::blClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
bgl::blMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
bgl::blMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
bgl::blMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
bgl::blMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
bgl::blMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
bgl::blMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
bgl::blMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
bgl::blMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
bgl::blMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
bgl::blMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
bgl::blMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
bgl::blMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
bgl::blMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
bgl::blMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
bgl::blMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
bgl::blMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
bgl::blMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
bgl::blMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
bgl::blMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
bgl::blMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
bgl::blMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
bgl::blMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
bgl::blMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
bgl::blMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
bgl::blMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
bgl::blMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
bgl::blMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
bgl::blMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
bgl::blMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
bgl::blMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
bgl::blMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
bgl::blMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
if (bgl::blActiveTextureARB && bgl::blClientActiveTextureARB && bgl::blMultiTexCoord1dARB && bgl::blMultiTexCoord1dvARB && bgl::blMultiTexCoord1fARB && bgl::blMultiTexCoord1fvARB && bgl::blMultiTexCoord1iARB && bgl::blMultiTexCoord1ivARB && bgl::blMultiTexCoord1sARB && bgl::blMultiTexCoord1svARB && bgl::blMultiTexCoord2dARB && bgl::blMultiTexCoord2dvARB && bgl::blMultiTexCoord2fARB && bgl::blMultiTexCoord2fvARB && bgl::blMultiTexCoord2iARB && bgl::blMultiTexCoord2ivARB && bgl::blMultiTexCoord2sARB && bgl::blMultiTexCoord2svARB && bgl::blMultiTexCoord3dARB && bgl::blMultiTexCoord3dvARB && bgl::blMultiTexCoord3fARB && bgl::blMultiTexCoord3fvARB && bgl::blMultiTexCoord3iARB && bgl::blMultiTexCoord3ivARB && bgl::blMultiTexCoord3sARB && bgl::blMultiTexCoord3svARB && bgl::blMultiTexCoord4dARB && bgl::blMultiTexCoord4dvARB && bgl::blMultiTexCoord4fARB && bgl::blMultiTexCoord4fvARB && bgl::blMultiTexCoord4iARB && bgl::blMultiTexCoord4ivARB && bgl::blMultiTexCoord4sARB && bgl::blMultiTexCoord4svARB) {
EnableExtension(_GL_ARB_multitexture);
RAS_EXT_support._ARB_multitexture = 1;
if (doDebugMessages)
std::cout << "Enabled GL_ARB_multitexture" << std::endl;
} else {
std::cout << "ERROR: GL_ARB_multitexture implementation is broken!" << std::endl;
}
}
}
#endif

View File

@@ -42,7 +42,6 @@
# define GL_GLEXT_LEGACY 1
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# undef __glext_h_
#else /* UNIX */
# define __glext_h_
@@ -52,12 +51,21 @@
# undef __glext_h_
#endif
#ifdef WITH_GLEXT
#ifdef WIN32
# include <GL/glext.h>
#elif defined(__APPLE__)
# include <OpenGL/glext.h>
# undef __glext_h_
# else
# include <GL/glext.h>
# endif
#endif
#ifdef __sgi
# undef GL_ARB_vertex_program
#endif
#include "glext.h"
#include "EXT_separate_specular_color.h"
#include "ARB_multitexture.h"
namespace bgl

View File

@@ -33,6 +33,7 @@
#endif
#include "RAS_VAOpenGLRasterizer.h"
#include <stdlib.h>
#ifdef WIN32
#include <windows.h>
@@ -294,50 +295,51 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexa
void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv, int enabled)
{
#ifdef GL_ARB_multitexture
if(bgl::RAS_EXT_support._ARB_multitexture)
{
for(int unit=0; unit<enabled; unit++)
#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
if (!getenv("WITHOUT_GLEXT")) {
if(bgl::RAS_EXT_support._ARB_multitexture)
{
bgl::blClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if( tv->getFlag() & TV_2NDUV && tv->getUnit() == unit ) {
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2());
continue;
}
switch(m_texco[unit])
for(int unit=0; unit<enabled; unit++)
{
case RAS_TEXCO_DISABLE:
case RAS_TEXCO_OBJECT:
case RAS_TEXCO_GEN:
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
break;
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getLocalXYZ());
break;
case RAS_TEXCO_UV1:
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV1());
break;
case RAS_TEXCO_NORM:
glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal());
break;
case RAS_TEXTANGENT:
glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent());
break;
case RAS_TEXCO_UV2:
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV2());
break;
bgl::blClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if( tv->getFlag() & TV_2NDUV && tv->getUnit() == unit ) {
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2());
continue;
}
switch(m_texco[unit])
{
case RAS_TEXCO_DISABLE:
case RAS_TEXCO_OBJECT:
case RAS_TEXCO_GEN:
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
break;
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getLocalXYZ());
break;
case RAS_TEXCO_UV1:
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV1());
break;
case RAS_TEXCO_NORM:
glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal());
break;
case RAS_TEXTANGENT:
glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent());
break;
case RAS_TEXCO_UV2:
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV2());
break;
}
}
}
}
#ifdef GL_ARB_vertex_program
if(m_useTang && bgl::RAS_EXT_support._ARB_vertex_program)
bgl::blVertexAttrib4fvARB(1/*tangent*/, tv->getTangent());
if(m_useTang && bgl::RAS_EXT_support._ARB_vertex_program)
bgl::blVertexAttrib4fvARB(1/*tangent*/, tv->getTangent());
#endif
}
#endif
}

View File

@@ -1,6 +1,9 @@
#!/usr/bin/python
Import ('env')
if env['WITH_BF_GLEXT'] == 1:
env['CPPFLAGS'].append('-DWITH_GLEXT')
sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_ListRasterizer.cpp RAS_OpenGLRasterizer.cpp RAS_VAOpenGLRasterizer.cpp'
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'

File diff suppressed because it is too large Load Diff

View File

@@ -3,6 +3,10 @@ Import ('env')
sources = env.Glob('*.cpp')
if env['WITH_BF_GLEXT'] == 1:
env['CPPFLAGS'].append('-DWITH_GLEXT')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
if env['OURPLATFORM']=='win32-vc':

View File

@@ -59,6 +59,9 @@ all debug::
# Object Config_Guess DIRectory
export OCGDIR = $(NAN_OBJDIR)/$(CONFIG_GUESS)
export WITH_GLEXT?=true
export WITH_BF_GLEXT?=$(WITH_GLEXT)
# Determines what targets are built
export WITH_BF_DYNAMICOPENGL ?= true
export WITH_BF_STATICOPENGL ?= false

View File

@@ -48,6 +48,7 @@ def validate_arguments(args, bc):
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC', 'BF_OPENGL_LINKFLAGS',
'WITH_BF_FTGL', 'BF_FTGL', 'BF_FTGL_INC', 'BF_FTGL_LIB',
'WITH_BF_PLAYER',
'WITH_BF_GLEXT',
'WITH_BF_BINRELOC',
'CFLAGS', 'CCFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS',
@@ -272,6 +273,7 @@ def read_opts(cfg, args):
('BF_FTGL_INC', 'FTGL include path', ''),
('BF_FTGL_LIB', 'FTGL libraries', ''),
(BoolOption('WITH_BF_GLEXT', 'Enable GL Extenstions', 'true')),
(BoolOption('WITH_BF_PLAYER', 'Build blenderplayer if true', 'false')),
('CFLAGS', 'C-compiler flags', ''),