String compare renderengines.
This commit is contained in:
Jeroen Bakker
2019-04-09 08:37:00 +02:00
parent 2a79e34631
commit 86a44d2b07

View File

@@ -664,7 +664,7 @@ static void rna_3DViewShading_type_update(Main *bmain, Scene *scene, PointerRNA
View3DShading *shading = ptr->data;
if (shading->type == OB_MATERIAL ||
(shading->type == OB_RENDER && (strcmp(scene->r.engine, RE_engine_id_BLENDER_EEVEE) == 0 ||
strcmp(scene->r.engine, RE_engine_id_CYCLES)))) {
strcmp(scene->r.engine, RE_engine_id_CYCLES) == 0))) {
/* When switching from workbench to render or material mode the geometry of any
* active sculpt session needs to be recalculated. */
for (Object *ob = bmain->objects.first; ob ; ob = ob->id.next) {