2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
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@@ -267,9 +267,11 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
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Scene *blenderscene = GetBlenderSceneForName(scenename);
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e_PhysicsEngine physics_engine = UseBullet;
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bool useDbvtCulling = false;
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// hook for registration function during conversion.
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m_currentScene = destinationscene;
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destinationscene->SetSceneConverter(this);
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SG_SetActiveStage(SG_STAGE_CONVERTER);
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if (blenderscene)
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{
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@@ -281,6 +283,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
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case WOPHY_BULLET:
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{
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physics_engine = UseBullet;
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useDbvtCulling = (blenderscene->world->mode & WO_DBVT_CULLING) != 0;
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break;
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}
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@@ -313,7 +316,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
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#ifdef USE_BULLET
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case UseBullet:
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{
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CcdPhysicsEnvironment* ccdPhysEnv = new CcdPhysicsEnvironment();
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CcdPhysicsEnvironment* ccdPhysEnv = new CcdPhysicsEnvironment(useDbvtCulling);
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ccdPhysEnv->setDebugDrawer(new BlenderDebugDraw());
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ccdPhysEnv->setDeactivationLinearTreshold(0.8f); // default, can be overridden by Python
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ccdPhysEnv->setDeactivationAngularTreshold(1.0f); // default, can be overridden by Python
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@@ -808,7 +811,7 @@ void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo(){
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gameobj->NodeSetLocalPosition(pos);
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gameobj->NodeSetLocalOrientation(MT_Matrix3x3(eulxyz));
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gameobj->NodeSetLocalScale(scale);
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gameobj->NodeUpdateGS(0,true);
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gameobj->NodeUpdateGS(0);
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}
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}
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}
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