Fix T39897: shape keys created while the Relative checkbox is unchecked start out with frame=0

So! First, frame for absolute shape keys: never allow a new key to have the same pos as an
existing one (this does not make sense). This way, the two workflows are possible (create
all keys and then animate ctime, or animate ctime and then create keys where you need them).

Also, fixed UIList for shapekeys, the "absolute" test was wrong, and better to show frame
value, even though not editable, than nothing in case of absolute keys.

And finally, add getter to RNA 'frame' readonly value, so that we output real frame values,
and not dummy internal ones (which are /100) in our API.
This commit is contained in:
Bastien Montagne
2014-05-18 22:05:21 +02:00
parent d1dde3c981
commit 875aff2a9a
4 changed files with 29 additions and 6 deletions

View File

@@ -61,7 +61,7 @@ class MESH_MT_shape_key_specials(Menu):
class MESH_UL_vgroups(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
# assert(isinstance(item, bpy.types.VertexGroup)
# assert(isinstance(item, bpy.types.VertexGroup))
vgroup = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(vgroup, "name", text="", emboss=False, icon_value=icon)
@@ -74,7 +74,7 @@ class MESH_UL_vgroups(UIList):
class MESH_UL_shape_keys(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
# assert(isinstance(item, bpy.types.ShapeKey)
# assert(isinstance(item, bpy.types.ShapeKey))
obj = active_data
# key = data
key_block = item
@@ -84,7 +84,9 @@ class MESH_UL_shape_keys(UIList):
row = split.row(align=True)
if key_block.mute or (obj.mode == 'EDIT' and not (obj.use_shape_key_edit_mode and obj.type == 'MESH')):
row.active = False
if not item.relative_key or index > 0:
if not item.id_data.use_relative:
row.prop(key_block, "frame", text="", emboss=False)
elif index > 0:
row.prop(key_block, "value", text="", emboss=False)
else:
row.label(text="")
@@ -96,7 +98,7 @@ class MESH_UL_shape_keys(UIList):
class MESH_UL_uvmaps_vcols(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
# assert(isinstance(item, (bpy.types.MeshTexturePolyLayer, bpy.types.MeshLoopColorLayer))
# assert(isinstance(item, (bpy.types.MeshTexturePolyLayer, bpy.types.MeshLoopColorLayer)))
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(item, "name", text="", emboss=False, icon_value=icon)
icon = 'RESTRICT_RENDER_OFF' if item.active_render else 'RESTRICT_RENDER_ON'