Cleanup comment and remove now redundant define.
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@@ -56,7 +56,7 @@ ccl_device void kernel_branched_path_ao(KernelGlobals *kg, ShaderData *sd, PathR
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}
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}
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/* branched path tracing: bounce off surface and integrate indirect light */
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/* bounce off surface and integrate indirect light */
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ccl_device_noinline void kernel_branched_path_surface_indirect_light(KernelGlobals *kg,
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ccl_device_noinline void kernel_branched_path_surface_indirect_light(KernelGlobals *kg,
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RNG *rng, ShaderData *sd, float3 throughput, float num_samples_adjust,
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RNG *rng, ShaderData *sd, float3 throughput, float num_samples_adjust,
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PathState *state, PathRadiance *L)
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PathState *state, PathRadiance *L)
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@@ -161,7 +161,7 @@ ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg,
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}
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}
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#endif
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#endif
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#if defined(__EMISSION__) && defined(__BRANCHED_PATH__)
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#ifdef __EMISSION__
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/* direct light */
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/* direct light */
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if(kernel_data.integrator.use_direct_light) {
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if(kernel_data.integrator.use_direct_light) {
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bool all = kernel_data.integrator.sample_all_lights_direct;
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bool all = kernel_data.integrator.sample_all_lights_direct;
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