Cycles: add render layer use environment option to disable world lighting on

individual render layers.
This commit is contained in:
Brecht Van Lommel
2012-04-13 12:58:12 +00:00
parent 11d24cb58f
commit 88a261c13b
8 changed files with 29 additions and 2 deletions

View File

@@ -272,6 +272,17 @@ void ShaderManager::add_default(Scene *scene)
scene->shaders.push_back(shader);
scene->default_holdout = scene->shaders.size() - 1;
}
/* default empty */
{
graph = new ShaderGraph();
shader = new Shader();
shader->name = "default_empty";
shader->graph = graph;
scene->shaders.push_back(shader);
scene->default_empty = scene->shaders.size() - 1;
}
}
CCL_NAMESPACE_END