Cycles: add render layer use environment option to disable world lighting on
individual render layers.
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@@ -272,6 +272,17 @@ void ShaderManager::add_default(Scene *scene)
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scene->shaders.push_back(shader);
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scene->default_holdout = scene->shaders.size() - 1;
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}
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/* default empty */
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{
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graph = new ShaderGraph();
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shader = new Shader();
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shader->name = "default_empty";
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shader->graph = graph;
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scene->shaders.push_back(shader);
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scene->default_empty = scene->shaders.size() - 1;
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}
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}
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CCL_NAMESPACE_END
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