Got the armatures, GLSL shaders and other snailrose changes to work for Linux.

now attempting to get this in cvs :)
This commit is contained in:
Erwin Coumans
2006-01-08 09:11:17 +00:00
parent 9f429be173
commit 88a8508b34
7 changed files with 6580 additions and 175 deletions

View File

@@ -320,7 +320,7 @@ PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
BL_EXTInfo RAS_EXT_support;
#if defined(GL_ARB_multitexture)
#ifdef GL_ARB_multitexture
int max_texture_units = 2;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
@@ -358,7 +358,7 @@ PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4sARB;
PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4svARB;
#endif
#if defined(GL_ARB_shader_objects)
#ifdef GL_ARB_shader_objects
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
PFNGLGETHANDLEARBPROC glGetHandleARB;
PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
@@ -400,16 +400,12 @@ PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
#endif
#if defined(GL_ARB_vertex_shader)
#ifdef GL_ARB_vertex_shader
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
#endif
#if defined(GL_EXT_blend_color)
PFNGLBLENDCOLOREXTPROC glBlendColorEXT;
#endif
} // namespace bgl
using namespace bgl;
@@ -465,45 +461,44 @@ static void LinkExtensions()
}
#endif
#ifdef WIN32
#ifdef GL_ARB_multitexture
if (QueryExtension("GL_ARB_multitexture"))
{
glActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
glClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
glMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
glMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
glMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
glMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
glMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
glMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
glMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
glMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
glMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
glMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
glMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
glMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
glMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
glMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
glMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
glMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
glMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
glMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
glMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
glMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
glMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
glMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
glMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
glMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
glMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
glMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
glMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
glMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
glMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
glMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
glMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
glMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
if (glActiveTextureARB && glClientActiveTextureARB && glMultiTexCoord1dARB && glMultiTexCoord1dvARB && glMultiTexCoord1fARB && glMultiTexCoord1fvARB && glMultiTexCoord1iARB && glMultiTexCoord1ivARB && glMultiTexCoord1sARB && glMultiTexCoord1svARB && glMultiTexCoord2dARB && glMultiTexCoord2dvARB && glMultiTexCoord2fARB && glMultiTexCoord2fvARB && glMultiTexCoord2iARB && glMultiTexCoord2ivARB && glMultiTexCoord2sARB && glMultiTexCoord2svARB && glMultiTexCoord3dARB && glMultiTexCoord3dvARB && glMultiTexCoord3fARB && glMultiTexCoord3fvARB && glMultiTexCoord3iARB && glMultiTexCoord3ivARB && glMultiTexCoord3sARB && glMultiTexCoord3svARB && glMultiTexCoord4dARB && glMultiTexCoord4dvARB && glMultiTexCoord4fARB && glMultiTexCoord4fvARB && glMultiTexCoord4iARB && glMultiTexCoord4ivARB && glMultiTexCoord4sARB && glMultiTexCoord4svARB) {
bgl::glActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
bgl::glClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
bgl::glMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
bgl::glMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
bgl::glMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
bgl::glMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
bgl::glMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
bgl::glMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
bgl::glMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
bgl::glMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
bgl::glMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
bgl::glMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
bgl::glMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
bgl::glMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
bgl::glMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
bgl::glMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
bgl::glMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
bgl::glMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
bgl::glMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
bgl::glMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
bgl::glMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
bgl::glMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
bgl::glMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
bgl::glMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
bgl::glMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
bgl::glMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
bgl::glMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
bgl::glMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
bgl::glMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
bgl::glMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
bgl::glMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
bgl::glMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
bgl::glMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
bgl::glMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
if (bgl::glActiveTextureARB && bgl::glClientActiveTextureARB && bgl::glMultiTexCoord1dARB && bgl::glMultiTexCoord1dvARB && bgl::glMultiTexCoord1fARB && bgl::glMultiTexCoord1fvARB && bgl::glMultiTexCoord1iARB && bgl::glMultiTexCoord1ivARB && bgl::glMultiTexCoord1sARB && bgl::glMultiTexCoord1svARB && bgl::glMultiTexCoord2dARB && bgl::glMultiTexCoord2dvARB && bgl::glMultiTexCoord2fARB && bgl::glMultiTexCoord2fvARB && bgl::glMultiTexCoord2iARB && bgl::glMultiTexCoord2ivARB && bgl::glMultiTexCoord2sARB && bgl::glMultiTexCoord2svARB && bgl::glMultiTexCoord3dARB && bgl::glMultiTexCoord3dvARB && bgl::glMultiTexCoord3fARB && bgl::glMultiTexCoord3fvARB && bgl::glMultiTexCoord3iARB && bgl::glMultiTexCoord3ivARB && bgl::glMultiTexCoord3sARB && bgl::glMultiTexCoord3svARB && bgl::glMultiTexCoord4dARB && bgl::glMultiTexCoord4dvARB && bgl::glMultiTexCoord4fARB && bgl::glMultiTexCoord4fvARB && bgl::glMultiTexCoord4iARB && bgl::glMultiTexCoord4ivARB && bgl::glMultiTexCoord4sARB && bgl::glMultiTexCoord4svARB) {
EnableExtension(_GL_ARB_multitexture);
RAS_EXT_support._ARB_multitexture = 1;
if (doDebugMessages)
@@ -513,24 +508,7 @@ static void LinkExtensions()
}
}
#endif
#endif// WIN32
#ifdef WIN32
#ifdef GL_EXT_blend_color
if (QueryExtension("GL_EXT_blend_color"))
{
glBlendColorEXT = reinterpret_cast<PFNGLBLENDCOLOREXTPROC>(bglGetProcAddress((const GLubyte *) "glBlendColorEXT"));
if (glBlendColorEXT) {
EnableExtension(_GL_EXT_blend_color);
RAS_EXT_support._EXT_blend_color = 1;
if (doDebugMessages)
std::cout << "Enabled GL_EXT_blend_color" << std::endl;
} else {
std::cout << "ERROR: GL_EXT_blend_color implementation is broken!" << std::endl;
}
}
#endif
#endif
#ifdef GL_ARB_shader_objects
if (QueryExtension("GL_ARB_shader_objects"))
{
@@ -611,18 +589,6 @@ static void LinkExtensions()
}
#endif
#ifdef GL_EXT_texture3D
if (QueryExtension("GL_EXT_texture3D"))
{
/* not using 3d textures... but, using GL_TEXTURE_WRAP_R_EXT*/
EnableExtension(_GL_EXT_texture3D);
RAS_EXT_support._EXT_texture3D = 1;
if (doDebugMessages)
std::cout << "Enabled GL_EXT_texture3D" << std::endl;
}
#endif
if (QueryExtension("GL_EXT_separate_specular_color"))
{
EnableExtension(_GL_EXT_separate_specular_color);