Cleanup: OSL style
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@@ -106,6 +106,6 @@ shader node_magic_texture(
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p = transform(mapping, p);
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Color = magic(p * Scale, Depth, Distortion);
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Fac = (Color[0] + Color[1] + Color[2]) * (1.0/3.0);
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Fac = (Color[0] + Color[1] + Color[2]) * (1.0 / 3.0);
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}
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