Cycles: OpenCL 3d textures support.

Note that volume rendering is not supported yet, this is a step towards that.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2299
This commit is contained in:
Hristo Gueorguiev
2016-10-22 23:38:42 +02:00
committed by Brecht Van Lommel
parent 371d3570e0
commit 8905c5c874
8 changed files with 262 additions and 157 deletions

View File

@@ -1107,7 +1107,7 @@ void ImageManager::device_pack_images(Device *device,
int info_size = tex_num_images[IMAGE_DATA_TYPE_FLOAT4] + tex_num_images[IMAGE_DATA_TYPE_BYTE4]
+ tex_num_images[IMAGE_DATA_TYPE_FLOAT] + tex_num_images[IMAGE_DATA_TYPE_BYTE];
uint4 *info = dscene->tex_image_packed_info.resize(info_size);
uint4 *info = dscene->tex_image_packed_info.resize(info_size*2);
/* Byte4 Textures*/
type = IMAGE_DATA_TYPE_BYTE4;
@@ -1130,7 +1130,9 @@ void ImageManager::device_pack_images(Device *device,
uint8_t options = pack_image_options(type, slot);
info[type_index_to_flattened_slot(slot, type)] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
int index = type_index_to_flattened_slot(slot, type) * 2;
info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_byte4+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
@@ -1159,7 +1161,10 @@ void ImageManager::device_pack_images(Device *device,
/* todo: support 3D textures, only CPU for now */
uint8_t options = pack_image_options(type, slot);
info[type_index_to_flattened_slot(slot, type)] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
int index = type_index_to_flattened_slot(slot, type) * 2;
info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_float4+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
@@ -1187,7 +1192,9 @@ void ImageManager::device_pack_images(Device *device,
uint8_t options = pack_image_options(type, slot);
info[type_index_to_flattened_slot(slot, type)] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
int index = type_index_to_flattened_slot(slot, type) * 2;
info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_byte+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();
@@ -1216,7 +1223,10 @@ void ImageManager::device_pack_images(Device *device,
/* todo: support 3D textures, only CPU for now */
uint8_t options = pack_image_options(type, slot);
info[type_index_to_flattened_slot(slot, type)] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
int index = type_index_to_flattened_slot(slot, type) * 2;
info[index] = make_uint4(tex_img.data_width, tex_img.data_height, offset, options);
info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
memcpy(pixels_float+offset, (void*)tex_img.data_pointer, tex_img.memory_size());
offset += tex_img.size();