Sculpt: Sculpt Filter Orientation Options
Previously, the XYZ deform axis of the Mesh Filter were limited to object space (which is the default for sculpt mode). Now it is possible to limit the XYZ displacement in Local, Global or View space. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8582
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@@ -1262,6 +1262,7 @@ class _defs_sculpt:
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layout.prop(props, "strength")
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row = layout.row(align=True)
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row.prop(props, "deform_axis")
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layout.prop(props, "orientation", expand=False)
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layout.prop(props, "use_face_sets")
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if props.type == 'SURFACE_SMOOTH':
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layout.prop(props, "surface_smooth_shape_preservation", expand=False)
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