3D Text: avoid checking null character's text on path
Redundant and causes complications when improving text code.
This commit is contained in:
@@ -1040,7 +1040,7 @@ makebreak:
|
|||||||
timeofs += distfac * cu->xof; /* not cyclic */
|
timeofs += distfac * cu->xof; /* not cyclic */
|
||||||
|
|
||||||
ct = chartransdata;
|
ct = chartransdata;
|
||||||
for (i = 0; i <= slen; i++, ct++) {
|
for (i = 0; i < slen; i++, ct++) {
|
||||||
float ctime, dtime, vec[4], tvec[4], rotvec[3];
|
float ctime, dtime, vec[4], tvec[4], rotvec[3];
|
||||||
float si, co;
|
float si, co;
|
||||||
|
|
||||||
@@ -1082,8 +1082,9 @@ makebreak:
|
|||||||
sb = &selboxes[i - selstart];
|
sb = &selboxes[i - selstart];
|
||||||
sb->rot = -ct->rot;
|
sb->rot = -ct->rot;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/* null character is always zero width, no need to iterate over it */
|
||||||
|
chartransdata[slen] = chartransdata[slen - 1];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user