UI: Reorganize the UV/Image "Game Properties" Pannel
This uses the same amount of room while giving it a more clean look and adds a label for the mapping options so users can tell the purpose.
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@@ -617,7 +617,6 @@ class IMAGE_PT_game_properties(Panel):
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ima = sima.image
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split = layout.split()
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col = split.column()
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col.prop(ima, "use_animation")
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sub = col.column(align=True)
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@@ -626,17 +625,21 @@ class IMAGE_PT_game_properties(Panel):
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sub.prop(ima, "frame_end", text="End")
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sub.prop(ima, "fps", text="Speed")
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col = split.column()
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col.prop(ima, "use_tiles")
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sub = col.column(align=True)
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sub.active = ima.use_tiles or ima.use_animation
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sub.prop(ima, "tiles_x", text="X")
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sub.prop(ima, "tiles_y", text="Y")
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split = layout.split()
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col = split.column()
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col.label(text="Clamp:")
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col.prop(ima, "use_clamp_x", text="X")
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col.prop(ima, "use_clamp_y", text="Y")
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col.separator()
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col = split.column()
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col.label(text="Mapping:")
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col.prop(ima, "mapping", expand=True)
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