Cycles: Remove ccl_addr_space from RNG passed to functions
Simplifies code quite a bit, making it shorter and easier to extend. Currently no functional changes for users, but is required for the upcoming work of shadow catcher support with OpenCL.
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committed by
Sergey Sharybin

parent
d14e39622a
commit
8ada7f7397
@@ -863,7 +863,7 @@ ccl_device float3 shader_holdout_eval(KernelGlobals *kg, ShaderData *sd)
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/* Surface Evaluation */
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ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, ccl_addr_space RNG *rng,
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ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, RNG *rng,
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ccl_addr_space PathState *state, float randb, int path_flag, ShaderContext ctx)
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{
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sd->num_closure = 0;
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@@ -888,7 +888,7 @@ ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, ccl_addr_
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}
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if(rng && (sd->flag & SD_BSDF_NEEDS_LCG)) {
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sd->lcg_state = lcg_state_init_addrspace(rng, state, 0xb4bc3953);
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sd->lcg_state = lcg_state_init(rng, state->rng_offset, state->sample, 0xb4bc3953);
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}
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}
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