- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
- renamed SetPythonDictionary() to SetPyNamespace() - remove IsLight(), GetGameObjectType() existed before this but wasnt used for lights.
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@@ -679,7 +679,7 @@ bool GPG_Application::startEngine(void)
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// some python things
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PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie, m_argc, m_argv);
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m_ketsjiengine->SetPythonDictionary(dictionaryobject);
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m_ketsjiengine->SetPyNamespace(dictionaryobject);
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initRasterizer(m_rasterizer, m_canvas);
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PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene);
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PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module
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@@ -702,7 +702,6 @@ bool GPG_Application::startEngine(void)
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m_sceneconverter->ConvertScene(
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startscene,
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dictionaryobject,
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m_rendertools,
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m_canvas);
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m_ketsjiengine->AddScene(startscene);
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