- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.

- renamed SetPythonDictionary() to SetPyNamespace()
- remove IsLight(), GetGameObjectType() existed before this but wasnt used for lights.
This commit is contained in:
Campbell Barton
2009-09-29 22:49:33 +00:00
parent 71b3088596
commit 8b6f5c171d
17 changed files with 27 additions and 62 deletions

View File

@@ -679,7 +679,7 @@ bool GPG_Application::startEngine(void)
// some python things
PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie, m_argc, m_argv);
m_ketsjiengine->SetPythonDictionary(dictionaryobject);
m_ketsjiengine->SetPyNamespace(dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene);
PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module
@@ -702,7 +702,6 @@ bool GPG_Application::startEngine(void)
m_sceneconverter->ConvertScene(
startscene,
dictionaryobject,
m_rendertools,
m_canvas);
m_ketsjiengine->AddScene(startscene);