style cleanup: comments
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@@ -56,7 +56,7 @@ SCA_LogicManager::~SCA_LogicManager()
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assert(m_activeActuators.Empty());
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}
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/*
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#if 0
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// this kind of fixes bug 398 but breakes games, so better leave it out for now.
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// a removed object's gameobject (and logicbricks and stuff) didn't get released
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// because it was still in the m_mapStringToGameObjects map.
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@@ -77,7 +77,7 @@ void SCA_LogicManager::RemoveGameObject(const STR_String& gameobjname)
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m_mapStringToGameObjects.remove(gameobjname);
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}
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*/
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#endif
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void SCA_LogicManager::RegisterEventManager(SCA_EventManager* eventmgr)
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